Hacking Need a tester...again...lol

WiiPower

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New test version:
http://rapidshare.com/files/244038426/NeoGammaR4RC3.zip.html

Now it's optional to load an alternative .dol from sd card. Just try it out before you ask how it works!


Requirements:
- Knowledge about the .dol replacing trick to get some IOS Reloading games to work from usb
- Abiblity to extract the necessary .dol yourself from the .iso
- Ability to use the Generic Wii Patcher
- Common sense
- Knowledge how to get games to work(for example trying disc region video mode without video mode patches etc.)

How this works:
This just loads a .dol from sd card instead of the main.dol from disc.

Oh and you might need to patch 001 out of the .dol manually with GWP.

Good luck.
 

Blue-K

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Always working...awesome WiiPower
smile.gif
.

Here's a Mirror (Mediafire)
http://www.mediafire.com/?sharekey=1ec02c3...8eada0a1ae8665a

I'm busy right now, maybe I can have a look at this today...let's see if I find time..anyways, great you're keep working on these Things!!!
grog.gif
 

kyogc

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Black screen if I didn't remove 001; Green screen if I removed 001.

3.3v1U
rev13

Test with MetroidPime 1 by USB HDD.
 

icebrg5

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Indiana Jones and the Staff of Kings



4.0U with CiosRev12

Used the fateatlantis.dol

Remove 001 error = green screen
Do not remove 001 error = black screen
 

squablo

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This indeed would be a great breakthrough, and is something that needs to happen. I can see Nintendo in the future just using a switching IOS in there games to stop the use of the usb loader. I would hate to see this happen. I buy tons of games, and put them on my hdd. I love being able to look through my games and have access to them in an instant.

I have a fear that the Metroid Prime trilogy is going to suffer from this very problem. Hope that doesnt turn out to be the one game i need my disc for.....
 

WiiBlaster

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This is a great start to this problem, its getting late here otherwise i would test, maybe tomorrow or if you need any future test, i'll be glad to do so.
 

WiiPower

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Please concentrate first on the IOS Reloading games before trying to fix the 002b games on any cIOS. Maybe the 002 patch patteren is found in the fst.bin or bi2.bin for these games.
 

WiiBlaster

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Could someone please re-upload, download limit has been reached. Thanks
for the new version

edit: never mind i seen the post above thanks natemckn

editagain: Ok just tried the dols replacing on Metroid prime 2, with 001 and with it removed.

i get a error, I can't read it cause its in Japanese, i think its telling me to turn off my console, and i loose the wiimote connection.
 

WiiPower

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WiiBlaster said:
Could someone please re-upload, download limit has been reached. Thanks
for the new version

edit: never mind i seen the post above thanks natemckn

editagain: Ok just tried the dols replacing on Metroid prime 2, with 001 and with it removed.

i get a error, I can't read it cause its in Japanese, i think its telling me to turn off my console, and i loose the wiimote connection.

Does it load normally with the main.dol on sd card? Sorry, i only got negative reports so far, but i'm not giving up.
 

WiiBlaster

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ok tried with the Original main.dol, same exact error no change, still believe its giving the error, that a error has occurred please turn off console. But if you like i could upload a pic of the error sense i'm unsure


edit:

sunp0001u.jpg
 

WiiPower

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mateyo said:
great work wiipower.

? So far i did not a positive result.

@WiiBlaster: Could you check if NeoGamma has VI as hooktype selected? I suspect it to be the cause of the trouble.
 

WiiPower

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Ok, seems VI was the/a problem. I got 1 report for fate of atlantis working and 1 for metroid prime 1.

Thanks for everybody trying to get this to work. No further tests required.
 

WiiBlaster

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NVM i got it working, the problem was when i removed the 001 error i forgot to hit save, Sorry about that, I used the English patched Rs5mp2jpn_p.dol renamed it R32J.dol then removed the 001 error, and i didn't not use the VI patch cause that causes it to restart the wii. Its loads the dol prefectly
 

WiiPower

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WiiBlaster said:
NVM i got it working, the problem was when i removed the 001 error i forgot to hit save, Sorry about that, I used the English patched Rs5mp2jpn_p.dol renamed it R32J.dol then removed the 001 error, and i didn't not use the VI patch cause that causes it to restart the wii. Its loads the dol prefectly

R4 final will most likely have a 001 fix integrated for .dol loaded from sd card. I already grabbed the pattern, now i only have to test it.
 

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