NDS! Revolution in Homebrew!

  • Thread starter Thread starter FireGrey
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Makes your DS able to play Vita and 3DS games.
Oh jesus crist.
The vita just came out and the 3DS barley has ANY games.
Lol f*ck this shit.
NpmFn.png
wut
 
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This is it. The DS scene is dead. This homebrew confirms it.

How polite of you to remember to turn out the lights for us before we leave, Firegrey.

How fitting an end this was :P
Scenes never die, they just slow down. Also,
@FireGray no while(1); loop in your main, no condition on when it ends. Add that or use exit(0); or something, your main is just incomplete. By the way, why do you even open the console and print when all you want to do is power off the console lol?
 
  • Like
Reactions: 1 person
This is it. The DS scene is dead. This homebrew confirms it.

How polite of you to remember to turn out the lights for us before we leave, Firegrey.

How fitting an end this was :P
Scenes never die, they just slow down. Also,
@FireGray no while(1); loop in your main, no condition on when it ends. Add that or use exit(0); or something, your main is just incomplete. By the way, why do you even open the console and print when all you want to do is power off the console lol?
It was meant to be a hello world lol


 
It would be beneficial for you to add swiWaitForVBlank(); into your while(1); loop to give the screen time to sync before the next cycle starts.
Code:
while(1){
swiWaitForVBlank();
}
Sorry if the post is formatted weirdly, I'm on mobile atm.
 

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