Hacking N64 on RetriX

  • Thread starter Thread starter GlidingWhisper
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GlidingWhisper

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Finally got ParallelN64 to somewhat work on RetriX
It's unstable. And needs a fast CPU. And software rendering only. But seeing a new system after months is nice.

Also, if anyone is interested in helping develop RetriX, I'm looking for contributors.

Edit: This is not in a released version, no idea when I'll get it stable enough for inclusion.
 
Last edited by GlidingWhisper,
this is pretty cool but how bad is it? why not include it in a release version? its not like nds or psx runs any better and they are included
 
I sometimes wonder if it’d be easier to get individual emulators to work on the xbox more so than getting the cores to work in retrix. Since it’s just adding another layer on top of the base emulator. I’ll admit I have very limited knowledge in how it all works on the xbox.
 
@dominater01 Several reasons:
1. When attempting to start any game a second time, including the one just closed, the core crashes.
2. I cannot get the core to compile for ARM
 
nice hope its will be there on the next version.
whats about the last xbox update ive read that it have should boost the performance ,for indi dev that you can use more power.
 


Finally got ParallelN64 to somewhat work on RetriX
It's unstable. And needs a fast CPU. And software rendering only. But seeing a new system after months is nice.

Also, if anyone is interested in helping develop RetriX, I'm looking for contributors.

Edit: This is not in a released version, no idea when I'll get it stable enough for inclusion.


I forgot to say this on my last post thanks for the work you’re doing.
 
@Absestos I'm down to help contribute to the RetriX Project. Would be great if we could get Parallel64 Stable. Also porting more emulator cores is on my bucket list. I just want to help make RetriX the best that it can be.
 
i think for the most of us its no problem that is buggy or something.
it were be cool if you release it on the next version.
 

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