Homebrew N64 Emulator?

  • Thread starter Thread starter Emu
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The xbox can just about emulate the N64 with sound. Then you need to mess around a little on the 3 different emulators to see which works best. Some games won't even work at all or are unplayable due to graphic errors etc... I can't see the DS ever having the power to play N64 games.
 
I have a question. What prossesing power does the ps1 and the psp have? The PSP is emulating bith the ps1 and n64(barely) and seems to be able to handle it?
 
mario 64 ds was completely recompiled for the DS. it was optomized for the ds using the nintendo SDKs and sourcecode that only nintendo has. This prevents people like you or me from recompiling mario 64 for anyother system. As i stated before, for a game to be rewritten to run on a different system the sourcecode must be recompiled with the system development library. You need more than just the sourcecode as well, for starters you need the game libraries, you need a detailed schemati of systems used in coding so you can unscramble certain code schemes. For example, for every nintendo 64 game ever made the audio you hear was encoded using the developer's own coded sound system. In other words, some games would have an mp3 decoder compiled in the game code set to run off either the RSP (reality signal processor), or in rare cases the RDP. This was totally up to the programmer(s). This is one big reason why you probably don't see many ports done by nintendo themselves even, because the time needed to recode and update, refine, and optimize a game made for such a different and difficult system just isn't worth it.

i hope that helps, i can get into more detail if anyone gives lol.....
 
It doesn't matter how many times more powerful the machine is compared to the original hardware, it depends on the architecture of the original hardware and the coding of the emulator. Take the Amiga for example, it had a 7.14mhz processor, but I can't get decent gameplay speed out of my iPaq (roughly 72x faster) because the architecture of the Amiga is quite complicated, and the emulator isn't coded effectively.
Look at the Saturn, completely underpowered by today's standards, but there still isn't a decent emulator because the architecture of the machine is too complex.
It all depends on how the emulator is coded, and the hardware of the original machine. The N64 IS more powerful than the DS (regardless of how it looks, on paper and real world, the N64 is more powerful), and unless a coding genius turns their attention to it, I doubt more N64 games will be on DS unless they're ports.
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