Apple My Game Got Approved - Hungry Lizards [iOS Universal]

  • Thread starter Thread starter hey_suburbia
  • Start date Start date
  • Views Views 1,888
  • Replies Replies 10
  • Likes Likes 3

hey_suburbia

Do The Lizard Bop
Member
Joined
Apr 24, 2004
Messages
560
Reaction score
22
Trophies
2
Location
Philadelphia, PA
Website
www.hungrylizards.net
XP
651
Country
United States
Hungry Lizards - Universal iOS Game w/ Real-Time VS, Co-Op, & Single Player Campaigns, Out NOW!

tR0vpky.png


Trailer:
http://www.youtube.com/watch?&v=yDoW9yIDj5A&hd=1

Description:

No Timer, 3 Rounds, Race Against The Night.

Meet the hungriest of lizards, Spike & Lizia. After the great bug famine of 2013 these two have been traveling the globe (and beyond) in search of any little bug they can get their grubby tongues on. It won't be easy, this famine is far reaching and the local lizards are defending their turf.

How Many Can You Catch Before The Sun Goes Down?

Highlights:

• 3 Playable Modes: Versus the AI, Against The Clock, Consecutive (Until You Miss)
• 3 Ways to Play: Multiplayer VS, Multiplayer Real-Time Co-Op, & Single Player Campaign
• 10 Levels, 10 Bosses, & Unlockable Bonus Rounds
• Original Soundtrack, Original Artwork, & Custom Game Engine
• Connect Through Bluetooth, Game Center, or Invite Friends Through Facebook
• 35 Achievements & 15 Leaderboards on Game Center
• Earn Stars on Each Level & In-Game Statistics Stored Locally
• Universal App - Optimized for iPhone 5 and iPad Retina (HD)
• No in-app purchases, ever!
• New levels, Characters, and New Features are Free Updates, no DLC!
• Post Your Scores In-Game and Invite Your Friends from Facebook & Twitter
• Blast Processing!

iTunes Download: https://itunes.apple.com/us/app/hungry-lizards/id525416212?ls=1&mt=8

I've been a GBATemp member for over 9 years, so I'm not just some dev spammer. I'm really proud of my game and if you like retro gaming/arcade action , I would recommend you give my game a try and I would LOVE to have feedback from you guys. I'll take your suggestions to heart and apply them to Version 1.5

Cheers!
 
I redeemed the code. Checking the game out now!

Edit- this could definitely get addicting.
Notes:
- could use a logo of some kind of the 1 player/2 player screen; just looks a tad bland
- the time trial mode is cool, but you might want to cut the times back a bit. 45 minutes is pretty hardcore

I'll be putting this on my wife's iPod tonight and I foresee a few curse words being lobbed back and forth over stolen flies ; )

Good stuff
 
  • Like
Reactions: hey_suburbia
Looks great, if I had an iOS device I'd buy it. As someone else said, if you port it to Android I'll buy it.

Great artwork too, did you make that in Photoshop?
 
  • Like
Reactions: hey_suburbia
congrats on the new game!
btw... what happened to the Frogs? :lol:


You nailed it! It was my inspiration for the game. I even talk about it in my press release:
....In early 2012 Mickey and Dave started talking about doing an iOS game. They recalled an Atari game that they would play as kids, in high school, and college; "Frogs and Flies". In college they would organize "Frog and Flies" tournaments where the champion would win a bag of tater tots. Remembering how addictive and fun the game was Mickey and Dave went about re-imagining the game for iOS. The result after a year and a half is Hungry Lizards.

I also have a number of achievements referring back to the game and the 2nd level is a recreation of the swamp.
 
  • Like
Reactions: NahuelDS
Looks great, if I had an iOS device I'd buy it. As someone else said, if you port it to Android I'll buy it.

Great artwork too, did you make that in Photoshop?



All artwork was done in Illustrator. Here are some sketches to final product photos: http://imgur.com/a/iwL3M
 
Any chance of porting this to Android? Looks quite fun, but I don't have nor do I plan on having an iOS device to play this on. Would definitely pay a $1 for it.


I do have plans! This is my first game and I'm not a dev studio, so I had to work with just one platform to start. Anyway, I've told myself that if I can sell 10,000 copies I'll port it to Android (I'm going to also try Wii U and XBLA!). It's only been up for 6 days and has over 500 downloads! I'm going to start my marketing push in early June, so hopefully the game will catch on. Thanks for your kind words and I too hope it gets on Android devices!
 
  • Like
Reactions: Tom Bombadildo
I do have plans! This is my first game and I'm not a dev studio, so I had to work with just one platform to start. Anyway, I've told myself that if I can sell 10,000 copies I'll port it to Android (I'm going to also try Wii U and XBLA!). It's only been up for 6 days and has over 500 downloads! I'm going to start my marketing push in early June, so hopefully the game will catch on. Thanks for your kind words and I too hope it gets on Android devices!
Good to hear ^_^ Will definitely recommend this to a few friends, I'm sure you'll make 10,000 in no time.
 
  • Like
Reactions: hey_suburbia

Site & Scene News

Popular threads in this forum