Moron table question.

Discussion in 'NDS - ROM Hacking and Translations' started by Vague Rant, Sep 9, 2008.

Sep 9, 2008

Moron table question. by Vague Rant at 1:47 PM (1,032 Views / 0 Likes) 10 replies

  1. Vague Rant
    OP

    Member Vague Rant Deceptively cute

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    OK, I'm looking at Taiko no Tatsujin DS, that Namco drumming game, but I'm a little unsure of the way the text is stored. Since I can't read Japanese, I gave my character a name that looks something like "Tonc" in English (using Japanese characters, of course), and while I found the hex representing my name just fine using a simple hex compare, it looks like each character is two hex values rather than one. For example, the "c" in "Tonc" is represented by the string "4F 30". I was wondering how this should be entered into a table. Should it be "4F30" or "4F 30" (note space) or perhaps some other method of entering it?

    And please, nobody expect anything to come of this. I'm looking into it almost entirely out of boredom and know zero Japanese. A translation patch is not going to come of this.
     
  2. psycoblaster

    Member psycoblaster Divine

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    use shift JIS table.
    get it from google
     
  3. Vague Rant
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    Member Vague Rant Deceptively cute

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    Yeah, I'm pretty much way too much of a moron for ROM hacking. I got a shift-JIS table, but I have no understanding of how that helps me since it doesn't look like the game's text is encoded in shift-JIS. Beyond that, I can't even get the table I started to work, it appears to be spitting out kanji instead of the hiragana and katakana I'm going for. I shall leave the hacking to those who are capable. Thanks for the help.
     
  4. Noitora

    Member Noitora ::

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    Forget this game.I can't hack it too.Unless a packer to pack the compressed data back in the rom is released [​IMG]
    Go for a game like Tactical Guild or Majo Majo Doki Shinpan.
     
  5. theli

    Member theli GBAtemp Regular

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    that'll be using someone's tools, not hacking [​IMG]
     
  6. Noitora

    Member Noitora ::

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    I wasn't going to start a translation I just told him that it'd be possible if you released a packer.
     
  7. theli

    Member theli GBAtemp Regular

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    i'm still going to release it btw, once i'm done with ntf format
     
  8. Noitora

    Member Noitora ::

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    nice to hear that.You're really good you know.
     
  9. theli

    Member theli GBAtemp Regular

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    it would be great if someone helped with that ntf graphics [​IMG]
     
  10. Noitora

    Member Noitora ::

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    what's up with them?
    They are viewable.
     
  11. theli

    Member theli GBAtemp Regular

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    sort of. but to be nicely viewable/editable/replaceable whole format would be nice to be figured out
     

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