ROM Hack Emulation Modding Xenoblade 3 - Disassembly - Missing symbols

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lasyan3

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Hey there,
I'm trying to make mods for Xenoblade 3 (and yuzu) by using IDA disassembler (I already made mods for Xenoblade DE and Xenoblade 2) but I encounter a problem : the list of functions is not decoded, instead all have a name like "sub_7100***".
I believe the symbols are missing in the code.
Is there any trick possible to retrieve those symbols or am I doomed?
 
Hey there,
I'm trying to make mods for Xenoblade 3 (and yuzu, I don't have a Switch) by using IDA disassembler (I already made mods for Xenoblade DE and Xenoblade 2) but I encounter a problem : the list of functions is not decoded, instead all have a name like "sub_7100***".
I believe the symbols are missing in the code.
Is there any trick possible to retrieve those symbols or am I doomed?
most games don't have symbols in them. They remove them from the game
 
Hey there,
I'm trying to make mods for Xenoblade 3 (and yuzu) by using IDA disassembler (I already made mods for Xenoblade DE and Xenoblade 2) but I encounter a problem : the list of functions is not decoded, instead all have a name like "sub_7100***".
I believe the symbols are missing in the code.
Is there any trick possible to retrieve those symbols or am I doomed?
Nope.
First they removed symbols already in 1.0.0
Second :
They changed optimizations for XC3 in comparison to XC2 and XCDE, so signature matching is practically useless (very few are getting matched).
Only what I saw is that XC3 overall code is closer to XC2 than XCDE.
 
Snif what a pity, so I guess that means no advanced mods possible for this game (at least until we have a cheat engine included in the emulators)
Anyway thanks for your answers!

Edit: ok with Cheat Engine and MEM_MAPPED setting on it's possible to find interesting things (like unlimited nopon money :) ). That will do it I guess.
 
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