PS1/2 MemCard PRO for playstation 1

  • Thread starter Thread starter jadey4
  • Start date Start date
  • Views Views 2,317
  • Replies Replies 1

jadey4

Well-Known Member
Newcomer
Joined
Dec 9, 2008
Messages
58
Reaction score
58
Trophies
1
Age
50
Location
london
XP
681
Country
United Kingdom
The wait is over! No more piles of tiny memory cards for the PlayStation 1 with a mere 15 blocks on each card.
Did you know that there are games that use a whole standard Memory Card for just 1 save?

The MemCard PRO was designed and assembled by 8BitMods, and it's a brand new offering for the PlayStation 1 that solves the problem of storing your game's saves forever.

High Tech

Using the latest components and powered with FPGA technology, the MemCard PRO offers an almost infinite amount of blocks for your PlayStation 1, from a single slot! An ESP32 module provides an incredible amount of power, with a dual-core processor running at 240MHz.

Endless Storage

MemCard PRO can store "virtual memory cards" on a standard microSD card of any size. Everything from 1GB to 1TB works!
Each gigabyte of storage on your microSD card equals to a whopping 8192 memory cards! Yes you've read that right! A 1GB microSD can store 122,880 blocks of PlayStation 1 game saves!

But it doesn't stop there! This little device is packed with features!

A Memory Card with WiFi!?

MemCard PRO can also connect to your WiFi network, to provide extra cool features! At this moment you can browse and control the Memory Cards on your microSD card, through an intuitive Web User Interface. It can also update its firmware over the internet, or through the microSD card slot.

Did we mention there is a super-bright OLED display on MemCard PRO? The display can show you the mounted memory card, along with more information like read and write access indicators. It can also show the card's name, which you can set through the WebUI.

Last but not Least...

If you have a modern PlayStation 1 Optical Disc Emulator, it's about to get even more exciting.

MemCard PRO can seamlessly communicate with an ODE and automatically mount the memory card specifically for that game! If it's the first time you're running the game, it will automatically create 8 virtual memory cards for that specific game, and even show the game's name on the display!

We really plan to add more features to MemCard PRO, and everything will be addeed for free, through a firmware update.

Launch Features:

OLED display that shows the mounted memory card, read/write access indicators and network information
Supports any microSD card, from 1GB to 1TB. Every GB of storage has enough space for approximately 8000 cards
WiFi connectivity and remote features through a WebUI
Switch the active channel through a game pad combination or with the card's physical buttons
Easy wireless network setup from a wireless device's web browser, by connecting to its access point
Supports ODE commands for automatic loading, game info and remote control
High quality manufacturing with an injection molded shell and hard gold plated fingers
Planned Features:*

Load the stored memory cards remotely through the WebUI and manage individual blocks
Local and Cloud backup functionality through file rotation
Share saves with your friends
Download saves and memory cards directly to your MemCard PRO from a URL
... more surprises!
8a1cf7a86ecf0fb6813d5ed8f41879b6.jpg


Sent from my A5_Pro using Tapatalk
 
I usually use ulaunch elf with my ps2 to backup ps1 and 2 saves. ps1 saves are raw, so there's no file system (no mc or psu, just copy and paste). each block is 8,192 bytes or 0x2000 hex length. they all start with SC in the text field in hex, so you can tell where each begins to modify or convert them. a memory card is 128KBs or 16 blocks with the first block being toc, which contains info about the saves including the save name. when you convert a save, the header usually contains the proper name for the save, since afaik, it's not in the save itself. it gets that info from the first block. you don't need to worry about that with ulaunch elf. that's what I know about psx saves.
 

Site & Scene News

Popular threads in this forum