Mega Man Star Force 3 Red Joker

Discussion in 'NDS - Console and Game Discussions' started by ShadeZero, Jun 30, 2009.

Jun 30, 2009
  1. ShadeZero
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    Newcomer ShadeZero Newbie

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    Umm im not really sure where to put this code anymore be cause the pre-coding thread got locked soo..
    this is the one.. i made:

    Infin/Max Health (X+Y)
    94000136 FFFC0000
    121C8514 0000270F
    D2000000 00000000

    All Enemies have 0 HP=Instant Death (L+R)
    94000130 FCFF0000
    021C836C 00000000
    021C81C4 00000000
    021C801C 00000000
    D2000000 00000000


    999999 Zenny/Money (select)
    94000130 FFFB0000
    020F93D4 000F423F
    D2000000 00000000
     
  2. elixirdream

    Member elixirdream GBAtemp Legend

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  3. ShadeZero
    OP

    Newcomer ShadeZero Newbie

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  4. mrfatso

    Member mrfatso That guy!!

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    for the inf health, u might want to remove 120F8D0C 0000270F since it doesn't do anything.

    and add an activator in it, because this code is so risky [​IMG] without an activator, if u save and reload, ur save gets corrupted [​IMG]

    same goes to your enemies have 0 hp thing, so i have no idea once out of battle, where will that address read? Maybe it's something important ...

    and also replace the front 0 with 2 [​IMG] so 021C836C 00000000 becomes 221C836C 00000000
     
  5. elixirdream

    Member elixirdream GBAtemp Legend

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    you don't need to be sorry
    we should say thanks for the codes

    i was just highlighting to you and the rest
    just like how the rest highlighted the same issue to us [​IMG]

    is great that we have people helping/contributing [​IMG]
     
  6. ShadeZero
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    Newcomer ShadeZero Newbie

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    @mrfatso
    I deleted the 120F8D0C 0000270F in the infin health code and i added activators. For the instant kill one, i was playing megaman with it and it doesnt do anything outside of battle. i think its just enemy health value
     
  7. elixirdream

    Member elixirdream GBAtemp Legend

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