Before this gets buried and I forget; When you play this game in widescreen it applies a blurry filter, a few days ago I made a code that forces the game to start in 4:3 mode, when the game texture has initialized the code switches it back to 16:9 thus skipping the blurry filter, since the game's active size is 512x480 no resolution is lost when the TV stretches it to widescreen, and the stretch isn't too offensive.
To make it more worthy of its own post, I've included some files to permanently patch this function into a wad of Mega Man 10, that will allow it to pick the best scale/settings depending on your Wii System Settings. This works by using a slightly modded version of the old Taiko nandloader to check the Wii settings and enable the changes that need to happen in realtime, as embedding codes doesn't work with the official nandloader.
I'm also attaching the WRXE.txt for other loaders, since it can be a pain to deal with the wad patching.
The "WR9E.txt" file is for Mega Man 9, this one doesn't apply bilinear filtering in 16:9 mode but it has an incorrect scale which causes the annoying shimmering effect. These codes should cover all cases.
These are for the NTSC-U versions but it should not be too difficult to port them, or even run the NTSC versions with PAL/other region settings.
To make it more worthy of its own post, I've included some files to permanently patch this function into a wad of Mega Man 10, that will allow it to pick the best scale/settings depending on your Wii System Settings. This works by using a slightly modded version of the old Taiko nandloader to check the Wii settings and enable the changes that need to happen in realtime, as embedding codes doesn't work with the official nandloader.
DL link
You can probably imagine how it would look, this video was made to keep a record outside of GBATemp but if you want a preview here it is.
You can also see here the small defect that occurs to the HOME Menu. *Also note: this was recorded off Dolphin without account to square pixels, on a real Wii it would not look as fat as it does here.
You can probably imagine how it would look, this video was made to keep a record outside of GBATemp but if you want a preview here it is.
You can also see here the small defect that occurs to the HOME Menu. *Also note: this was recorded off Dolphin without account to square pixels, on a real Wii it would not look as fat as it does here.
I'm also attaching the WRXE.txt for other loaders, since it can be a pain to deal with the wad patching.
The "WR9E.txt" file is for Mega Man 9, this one doesn't apply bilinear filtering in 16:9 mode but it has an incorrect scale which causes the annoying shimmering effect. These codes should cover all cases.
These are for the NTSC-U versions but it should not be too difficult to port them, or even run the NTSC versions with PAL/other region settings.