1. Domineu

    Domineu Advanced Member
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    I used the preset one.
     
  2. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Huh that's odd, i've only had that happen from the bake map. Could you PM me the track, i can take a look at it.
     
  3. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    I plan on making a quick 5 or so minute video on the whole process of importing with blender this weekend or next week.
    Will go over
    -Importing Model
    -importing textures
    -Creating Collision
    -Baking shadows
    -Baking vertex colors
    -Material editing
    -Testing with Cemu & Wii U
    -BGENV swaps

    Everything will be fairly basic but should get the point across and show how simple a track can be made.

    Modeling will be gone over in another video with more detail, and possibly byaml stuff (though i still might wait for an editor for that)
     
    Last edited by KillzXGaming, Oct 13, 2017
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  4. Extrasklep

    Extrasklep gbaTemp Fan
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    This is way too hard and complicated for me :/
     
  5. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Any part in particular? I guess this does have alot of info. I can try shortening some areas If necessary.
     
    Last edited by KillzXGaming, Nov 5, 2017
  6. Extrasklep

    Extrasklep gbaTemp Fan
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    I'm just not too good at this kind of stuff and I only have luck in getting errors, but great job on this anyways
     
  7. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Well hopefully it'll be easier overtime. It's still in it's early stages and has alot to improve, sadly i don't think there is enough interest though for it to progress in it's current state for now atleast.

    I was planning on doing a video tutorial on this but i think i'll wait till we eventually get a proper path editor as i just don't see anyone making any tracks by doing such annoying tedious method.
     
  8. Extrasklep

    Extrasklep gbaTemp Fan
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    But hey at least I'm good enough to import a black model without textures:D
     
  9. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Alright well i have a few ideas. I am working on a script that will print all path data based on the selected objects. Ideally all you will need to do is create lap paths in blender (I will upload a easy to use lap path premade for people to use) then select them then it will print all data and automatically do any byaml text edits for you.

    This will save a massive amount of time and should be easy enough to work with till a byaml editor is created.

    I will then make a full video series going over everything, it won't be too much detail like this tutorial but generally to the point and simplified enough to understand.
     
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  10. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Just a small update, the path editor should be out this week. Automatically does path data for you based on added paths in blender.

    [​IMG]


    The tool will support every path type, custom objects, will possibly have object properties, and a few other things.

    The main thing I'm having difficulty with atm is just a good visual on enemy paths, i need a way to show a line between objects.


    Glider path example:

    [​IMG]

    Gif/video in action


    Ignore clipping of ramp, glider collision not solid.


    Need to do a good example of anti gravity but those are super easy to do.
     
    Last edited by KillzXGaming, Nov 21, 2017
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  11. Extrasklep

    Extrasklep gbaTemp Fan
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    I don't have Visual Studio, how do I get it without Visual Studio?
     
  12. CuriousTommy

    CuriousTommy GBAtemp Advanced Fan
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    Wait, are you trying to compile the software without using Visual Studio? I am a little confused by your question.
     
    Last edited by CuriousTommy, Nov 23, 2017
  13. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Here is one I compiled already with Visual Studio.
     

    Attached Files:

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  14. Extrasklep

    Extrasklep gbaTemp Fan
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    Thank you very much!
     
  15. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    [​IMG]

    Flag edits are working now. So all the progress so far:
    • All formatting/layout done automatically
    • Next/PrevPT IDs automatically are added thanks to AboodXD
    • Group IDs automatically added based on layer used
    • All coordinates are filled out
    • Return points filled based on checkpoint position. Normals/Tangents too thanks to Wexos
    • Flags/Properties of paths editable.

    Tools tab has:
    • Selection for specific paths
    • Hiding specific paths
    • Creating paths based on lap paths. So you want to automatically create enemy paths off of the lap path coordinates you can or create gravity paths.

    Export tab has
    • Looped paths (normal)
    • Non looped paths for linear tracks like Mount Wario.

    Todo
    • Object Paths for things like moving cars or item boxes
    • Viewable camera paths
    • Object to represent enemy paths
    So everything should be finished hopefully in a few days. I still plan on a full video tutorial for both this and importing a full track.
     
  16. Toadsty!

    Toadsty! Newbie
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    My course model shows black for me too in cemu and it lags a lot (12 fps) . In the previewer runs pretty well with everything in place and the polycount (79000 tris, 23 materials, 61 textures) is under the original courses. Also what is bottlenecking is my GPU, so i dont expect any lag from geometry. I have tested with my bake maps and with yours too so i dont know whats causing it :S

    Edit: Solved, i was using materials from different courses so it caused conflicts with the shader file :unsure:

    But now the model shows really weird and dark, tried again your bakemaps and still weird...
     
    Last edited by Toadsty!, Jan 10, 2018
  17. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    If it's black then make sure you have replaced materials from another track and also have the bfsha file from that track.
     
  18. Toadsty!

    Toadsty! Newbie
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    just edited the comment, i managed to figure it out myself :lol:, can i PM you a screenshot about the weird shadows?
     
  19. KillzXGaming

    OP KillzXGaming GBAtemp Advanced Maniac
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    Yeah sure.
     
  20. lordelan

    lordelan GBAtemp Psycho!
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    This is so great.
    Tbh I hate replacing things but once it's possible to add extra characters, cars and tracks into new/additional slots instead of replacing them, I'll be the first one to play the shit out of it. =)
     
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