If you look at TWEWY in the compatibility list for VC injections, it's broken, as the game freezes after the first battle. This isn't just a quirk with the Wii U's emulator, though; it's an anti-piracy measure that's also been experienced on older flashcarts and emulators. If we look back at old forum posts, we can see two methods people have of getting around this.
The first method involves using a save file from after the crash in order to bypass it. It IS possible to import a .sav file from an emulator to make it work on Wii U, but AFAIK this method would not work unless you managed to get far enough to save in the first place, which you can't until after the tutorial. You can't import restore points, either. I'd like to be wrong, though, so if someone can come up with a properly converted save file, let me know.
The second method is that, supposedly, if you open and close the DS lid repeatedly right as it's about to crash, OR simulate closing the lid on an emulator, you can bypass the crash. Since VC DS games support a "fold_on_pause" argument, where opening the VC menu with ZR folds the lid (used in Phantom Hourglass, which TWEWY is injected into), this method should theoretically be possible. However, I tried this several times and was unsuccessful. I was able to get past the white screen to the following area, but the game still crashed before any dialogue came up. Maybe the "fold_on_pause_timeout" or "fold_on_resume_fade_from_black_duration" values could be altered to help this, but I've given up (mostly because my finger got tired).
Has anyone else looked into this? Because I'm out of ideas.
The first method involves using a save file from after the crash in order to bypass it. It IS possible to import a .sav file from an emulator to make it work on Wii U, but AFAIK this method would not work unless you managed to get far enough to save in the first place, which you can't until after the tutorial. You can't import restore points, either. I'd like to be wrong, though, so if someone can come up with a properly converted save file, let me know.
The second method is that, supposedly, if you open and close the DS lid repeatedly right as it's about to crash, OR simulate closing the lid on an emulator, you can bypass the crash. Since VC DS games support a "fold_on_pause" argument, where opening the VC menu with ZR folds the lid (used in Phantom Hourglass, which TWEWY is injected into), this method should theoretically be possible. However, I tried this several times and was unsuccessful. I was able to get past the white screen to the following area, but the game still crashed before any dialogue came up. Maybe the "fold_on_pause_timeout" or "fold_on_resume_fade_from_black_duration" values could be altered to help this, but I've given up (mostly because my finger got tired).
Has anyone else looked into this? Because I'm out of ideas.
Last edited by BlazeHeatnix,







