ROM Hack looking for hacker to translate shining force feather

corblimey111 said:
azerty1, thats excellent!

so what would be the next step from here to get it to me to translate?

im assuming it needs to be broken up into separate segments and whatnot?

well, theoretically, either you could just use the tool and start editing the txts or i could just put it all on a spreadsheet.
the important thing right now, though, is that we figure out how to insert stuff, because then i might have to add some information to the data extraction stuff.
 
Does anyone know how to add a single-byte font to a game that does not use .NTFR fonts?
and valyr, how did you do your corruption? for some reason my method's not working anymore...
 
@ azerty1 i extracted the files with ct2 and edited with windhex using a mix of single and double byte encoding to test
then used ct2 to re-insert the files
 
I still have no clue how to work it into single byte font...
oh, and for people who have put stuff on spreadsheets before...what kind of format do you use?
so far I just have
___________
arrayindex
line

line

etc.

___________

but i realized that might be hard on the eyes for a translator...

@valyr
i'm not all that great with CT2, what with not being able to read korean...how do you re-insert them? when i tried exporting the file within script.pac, it worked fine, but importing the re-lz compressed modified file messed everything up and the game froze at the first text...
 
valyr said:
@ azerty1 do you have msn? if so pm me your email addy and ill send you my english cpy of ct2 and talk you through what i did
unfortunately msn does not work all too great with dial-up internet...
do you really have a full english copy of CT2? mine is only half english...
 

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