Hi all. For a while now I've been ripping sprites and elements from the Super Robot Wars series of games, primarily those on the DS. While having the sprites alone is pretty cool, I've thought about the potential to have the actual animation sequences available in a format suitable for use in a fangame. What I want to know is, is there a way of grabbing the coordinate data used to move the sprites/tiles from an emulator? Something I can translate to tile X moving to location Y on frame Z.






