Loadiine not loading Super smash bro. ERROR 160-2200

Discussion in 'Wii U - Hacking & Backup Loaders' started by Wpayton34, Jan 10, 2016.

  1. Wpayton34
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    Wpayton34 Member

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    I'm having issue running super smash bros on loadiine? I made a back up of my game with fsa and dumpiined the files. When I use loadiine 4.1 it will load the game with a white screen then say an error has occurred. Error code 160-2200. Anybody have an idea what happened?
    My rpx and rpl files are:
    cross_f.rpx 21,370 kb
    nn_olv2.rpl 104kb
    hopefully that helps if that's the issue.
     
  2. Wpayton34
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    Wpayton34 Member

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    anybody?
     
  3. Tesa

    Tesa GBAtemp Regular

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    I don't know if your files you provided are correct but is there any chance that a file got corrupted while copying? (either from your wii u or to your sd card)
    What files do you have in your code folder?
     
  4. Cyan

    Cyan GBATemp's lurking knight

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    Do you have the correct XML ?
    loadiine 4.0 need them.

    You can find some xml on the compatibility page.
    You can also dump the values used by your game yourself (link of the homebrew on the compatibility page too) and replace the values in another xml file, or create a clean one.
     
  5. Wpayton34
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    Wpayton34 Member

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    Ty I'll look into it when I get home
     
  6. Wpayton34
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    Wpayton34 Member

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    So do I still need to use dumpiine when using the xml from homebrews website? Those files are tiny compared to the ones I got from dumpiine for smash bros
     
  7. EpicMario50

    EpicMario50 Advanced Member

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    I love me some Super Smash Bro. I really like the one brother in the game.
     
  8. Cyan

    Cyan GBATemp's lurking knight

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    "TCP Gecko" (and other dumpers, like modded saviine, or private tools) are used to dump the game's content.
    "dumpiine" is dumping the rpl and rpx
    "loadiine xml dumper" is dumping the xml values you need to play the game with loadiine 4.0+
     
  9. DerpDerp

    DerpDerp Newbie

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    Just had same issue!
    Realised i had seen DDD command lines writing when i closed game.

    As usual, Game started once DDD had content, hit HOME button to pause to get Meta folder,
    then i closed.
    BUT then i opened Internet browser and it dumped files from there in Code and meta folder.

    So i just redumped both folders using
    /vol/code
    /vol/meta
    Deleted previous folders, pasted new ones and all worked :)
     
  10. CreeperMario

    CreeperMario GBAtemp Advanced Fan

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    Use DDD to dump all of the game's content in one go. What I think is happening is that you're missing the XML files that Loadiine uses to map the game's memory layout. DDD performs the task of Gecko FSA, Dumpiine and Loadiine XML Dumper.

    This guy has the right idea. :P
     
  11. Cyan

    Cyan GBATemp's lurking knight

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    That thread is old, and ddd didn't exist when the thread was created, so the user had issues with other homebrew (TCPGecko and Dumpiine).
    of course, now, ddd can be used to dump the XML values. but back then, the XML wasn't dumped at all, and the user had to use another program, or find the values "elsewhere" (other games, nintendo servers, etc.)
     
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