Hacking Loadiine GX2

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Oh, also, rom.zip is just a standard zip, I rename all my nds files to WUP-N-AZEE.nds (N for Nitro, that's how they have it in their official releases too), then use 7zip, add to archive, zip
compression level doesn't matter, whatever your computer can handle, either ultra or normal
only thing that matters is that it's using Deflate
dictionary size is what changes the mem usage compressing/decompressing, using 32KB
word size is 32 for me
 
Thank you!



Yeah make up the IDS your self! [DS0001] or [DSXX01] or [DSDQVI] etc

That seemed to have worked :D

For my N64 injects I use [N64WR1] for wave race [N64DK1] for DK etc.... its easy they just have to match the boxart name. TBH I use custom TGA for carousel rather than box art.
You can get the real Game ID of any game from GameFAQs under Release Information.
i.e. The Legend of Zelda : A link to the Past (SNES) -> Release Information and there you'll see four characters which are the game ID, simply add 01 at the end to complete the 6 character count for Loadiine.
Also, gametdb.com seems to have the VC games with only four characters like in GameFAQs, so you can get them from there too.

Okay, that worked, I made up something like [DSDQIV] and it worked, *sigh* I can't apologize enough for this noobishness, that's what I get for waiting so long to do this :lol: Now when I exit Loadiine or want to change games, I assume I just go back and load Mii Maker, I think. Thanks again, everyone :P
 
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Okay, that worked, I made up something like [DSDQIV] and it worked, *sigh* I can't apologize enough for this noobishness, that's what I get for waiting so long to do this :lol: Now when I exit Loadiine or want to change games, I assume I just go back and load Mii Maker, I think. Thanks again, everyone :P
Making it up works too, but if you're as picky as I am you'll wnt to get the real ID in there. :P
I did that for all the DS games I have injected so far. xD
 
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Last edited by KiiWii,
what r the option buttons for loadiine? I'd like to have the box art on the tv screen instead of the icons. thank u.
 
Having some trouble loading games in loadiine. I can see the games but when I try to open one, the wii u goes miimaker editor page. Has anyone had this problem?
Thanks
 
hi, I get some error on compile.
here is log.

make
Application.cpp
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.hpp:205:0,
from /opt/devkitpro/portlibs/ppc/include/glm/trigonometric.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:110,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.inl:166:14: error: 'std::asinh' has not been declared
using std::asinh;
^
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.hpp:205:0,
from /opt/devkitpro/portlibs/ppc/include/glm/trigonometric.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:110,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.inl:185:14: error: 'std::acosh' has not been declared
using std::acosh;
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.inl:206:14: error: 'std::atanh' has not been declared
using std::atanh;
^
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_exponential.hpp:132:0,
from /opt/devkitpro/portlibs/ppc/include/glm/exponential.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:111,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_exponential.inl:43:14: error: 'std::log2' has not been declared
using std::log2;
^
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.hpp:455:0,
from /opt/devkitpro/portlibs/ppc/include/glm/common.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:112,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:229:16: error: 'std::trunc' has not been declared
using ::std::trunc;
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:248:16: error: 'std::round' has not been declared
using ::std::round;
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::Precision P = (glm::Precision)0u; vecType = glm::tvec2]':
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_packing.inl:47:55: required from here
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::Precision)0u, glm::tvec2>::call(<unresolved overloaded function type>, const glm::tvec2<float, (glm::Precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:262:59: note: candidate is:
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.inl:33:0,
from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.hpp:205,
from /opt/devkitpro/portlibs/ppc/include/glm/trigonometric.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:110,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/_vectorize.hpp:58:41: note: static glm::tvec2<R, P> glm::detail::functor1<R, T, P, glm::tvec2>::call(R (*)(T), const glm::tvec2<T, P>&) [with R = float; T = float; glm::Precision P = (glm::Precision)0u]
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/_vectorize.hpp:58:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.hpp:455:0,
from /opt/devkitpro/portlibs/ppc/include/glm/common.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:112,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl: In instantiation of 'vecType<T, P> glm::round(const vecType<T, P>&) [with T = float; glm::Precision P = (glm::Precision)0u; vecType = glm::tvec4]':
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_packing.inl:105:52: required from here
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:262:59: error: no matching function for call to 'glm::detail::functor1<float, float, (glm::Precision)0u, glm::tvec4>::call(<unresolved overloaded function type>, const glm::tvec4<float, (glm::Precision)0u>&)'
return detail::functor1<T, T, P, vecType>::call(round, x);
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/func_common.inl:262:59: note: candidate is:
In file included from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.inl:33:0,
from /opt/devkitpro/portlibs/ppc/include/glm/detail/func_trigonometric.hpp:205,
from /opt/devkitpro/portlibs/ppc/include/glm/trigonometric.hpp:35,
from /opt/devkitpro/portlibs/ppc/include/glm/glm.hpp:110,
from /Users/123/Documents/loadiine_gx2/src/gui/GuiElement.h:32,
from /Users/123/Documents/loadiine_gx2/src/gui/Gui.h:20,
from /Users/123/Documents/loadiine_gx2/src/menu/MainWindow.h:22,
from /Users/123/Documents/loadiine_gx2/src/Application.h:20,
from /Users/123/Documents/loadiine_gx2/src/Application.cpp:17:
/opt/devkitpro/portlibs/ppc/include/glm/detail/_vectorize.hpp:76:41: note: static glm::tvec4<R, P> glm::detail::functor1<R, T, P, glm::tvec4>::call(R (*)(T), const glm::tvec4<T, P>&) [with R = float; T = float; glm::Precision P = (glm::Precision)0u]
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
^
/opt/devkitpro/portlibs/ppc/include/glm/detail/_vectorize.hpp:76:41: note: no known conversion for argument 1 from '<unresolved overloaded function type>' to 'float (*)(float)'
make[1]: *** [Application.o] Error 1
make: *** [build] Error 2


Thanks and Regards.
 
Last edited by daraly,
Hello, I wanted to check if you also have long loading times in Legend of Zelda Twilight Princess. Especially if I left the current map to the next one.
 
@Maschell I tried setting the mode to both mii maker and SSB and still bounces back to mii maker page. I also noticed that some of the games I have don't have any META files. ie) - Mario Tennis Ultra Smash [AVXP01] - Super Mario Maker [AMAE01] Could that be the issue? If so, is there a way to get create/find those META folders?
Thanks!
 
@Maschell I tried setting the mode to both mii maker and SSB and still bounces back to mii maker page. I also noticed that some of the games I have don't have any META files. ie) - Mario Tennis Ultra Smash [AVXP01] - Super Mario Maker [AMAE01] Could that be the issue? If so, is there a way to get create/find those META folders?
Thanks!
Smash Bros kicks you back to Mii Maker the first time after every reboot, and then you need to exit out and boot Smash yourself, second time+ it'll automatically boot into Smash I guess because it's already initialized
You can try to grab a game update off of NUS, they all contain meta folders, and nah, meta is optional, it has no impact on whether something boots, just lets you see the pretty icon
 
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