Let's talk about the price of Switch 2 games

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Since the price of Switch 2 games were quietly announced after the April 2nd Direct, the internet has been whipped into a frenzy. For those who have been happily living their lives under the safety of a rock, let me fill you in on the basics. Mario Kart World, the flagship launch title for the upcoming console, is set to cost £75 in the UK. That’s $80 in the US and €90 in the EU. At the time of writing, this is the only game in the launch lineup with this high a price, with others ranging from £35 with the Bravely Default remaster to £67 with Donkey Kong Bananza.

Bill Trinen has pitched this variable pricing in an interview with GameSpot, saying that it’s based on “just how robust the experience is”, but this isn’t the company’s first rodeo with the model. Looking at first party titles on the Switch, we saw Nintendo’s standard pricing for games fall at £50, with the expansive Zelda titles Breath of the Wild and Tears of the Kingdom sitting as outliers at £60. There were also some more experimental retail titles targeting a lower price point, with Sushi Strikers and Miitopia coming in at £40, though at the time I did comment myself that the price for such games might still be too high for people to give them a shot. Going even further we do see the odd retail game come in lower than that with Metroid Prime Remastered standing out at £35, though this is just as much an outlier as the two Zelda titles. Much of what we had on the Switch seems to be present in the Switch 2 game pricing, albeit with a higher ceiling. What may come as a pleasant surprise to some is the fact digital games do see a small discount when compared to their physical counterparts, something I’ve thought would’ve been sensible for years. I wish it wasn’t presented alongside higher prices as a whole, but it’s better to have it than not.

Nintendo fans have, as far as I can see, come to terms with variable pricing. When people saw the two Zelda games being £60 they weren't over the moon, but there was something of an understanding that these higher price tags are limited in number, and easier to justify in terms of the game you're getting. Now that higher price point is becoming the norm, it's not hard to understand the frustration. Especially with it being pushed even higher for a game that doesn't have that same scale and depth as we've seen from Breath of the Wild and Tears of the Kingdom.

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A £34 game when compared to its £75 RRP almost seems too good to be true.

Coming back to Mario Kart I really just find myself confused with its pricing as a part of a bundle. Mario Kart World is the sole major first party launch title, I don’t think it’s overstepping to say the vast majority of people picking up the system day one would be buying it anyway. The question of value shifts to whether it’s worth £34 as opposed to £75, and suddenly it doesn’t seem so dramatic. I genuinely cannot fathom why Nintendo would choose a path with so much backlash while also not charging the price they've opened themselves up to backlash for. If we were going to fall back onto the tried and tested line of corporate greed, the offering of a reduced price bundle just doesn’t make sense. Even assuming this was a ploy to make the bundle seem like a better value package to drive sales, it’s really not as though Mario Kart World wouldn’t have leapt off the shelf as a standalone £50 or even £60 release. Mario Kart 8 stands as the highest selling game for both the Wii U and Switch after all, fans have been wanting a new release for years.

An opinion I’ve seen floating around is that this is Nintendo’s first real push towards a more digital-focused ecosystem, and I can see value in that thought. Where Microsoft and Sony asked consumers to go all in with specific digital-only console variants, Nintendo instead opted to have the same console and capabilities with a little nudge here and there. Between Virtual Game Cards to simplify playing across multiple systems, the slightly reduced prices mentioned earlier, and this huge cut for Mario Kart World, I will be genuinely interested to see how physical sales are impacted on the system. How consumers act now is almost certainly going to have a impact on what follows the Switch 2 down the line, and though I don't believe this is necessarily the beginning of the end for physical releases, it is something worth watching.

I feel like there’s a lot to discuss on this topic, but instead of trying to say it all myself, I wanted to put the question out to the larger community. What would make a game worth £75 to you? If it’s a question of how many hours you’d play, what pound per hour ratio do you think is reasonable? If you feel it’s a question of world size, how big would it need to be? Would you just be content if this higher price point demonstrably resulted in higher quality and more complete games out of the gate? Let us know your thoughts below.
 
Most will probably get Mario Kart World for 50 dollars, because of the Switch 2 bundle anyway. 50 dollars for Mario Kart World is a good price.
that's one thing I'm wondering about. is it better to get it downloadable or is it better to get it on cart? 30 dollars difference won't kill me but yeah
 
Expecting this to be a controversial opinion, but honestly- I'd rather shell out $80 for a feature complete game I'll get dozens if not hundreds of hours out of. I've gotten hundreds of hours out of Mario Kart 8 Deluxe and I fully expect the same from World, so for me, it's worth the high price. And if you don't think you'd get that much out of Mario Kart, hey, you don't have to buy it.

There are a lot worse things you could be spending that time and/or money on - like live service games with loads of cosmetics-- or worse, battle passes that require a large timesink to get the cosmetics you paid for. Or most of the shit in the mobile game/gacha space.

This is GBAtemp though. Everyone's just gonna wait for the console mod or emulator and play a pirated copy for free :tpi:
Indeed we dont have to buy it and we wont. its too much
 
I just don't see myself getting behind any games marked at the high price increase unless I feel I MUST have them.

I'd like Mario Kart, yet I don't want a download code or a cartridge with a virtual key. I will sell them if I end up getting it bundled. I'd ironically rather pay more for a physical copy that isn't a key.

Despite the aforementioned I don't feel that I MUST have a new Mario Kart. Heck, I'm sure plenty of you here have tried out mods for Mario Kart 8 Deluxe. Some of those packs are amazing, heck even Mario Kart Wii without/with mods offers a lot.

Where I'm going is that I'm run dry on Mario Kart choices, Forza Mario World can wait.

Now say they release a big game, Animal Crossing, Zelda, Mario. 100% if Super Smash Bros. Then I'd consider it. Yet, I'll likely only own 3-4 games and pass on the rest for the inevitably very far off future.

I'm not even hyped for the next Animal Crossing although what New Horizons done was impressive, it kinda killed off a bit of the core game in favour of innovate the game.

If Pokémon in 2026/27 doesn't pretty much rectify all their criticisms and properly utilise the hardware it's going to be a hard buy if they try sell for that price. Plus I swear if they just drop every franchise under their belt but an open world I will lose 200% faith in Nintendo.

Problem is majority would and will still buy it. Plus to add on about the bundle cost, when it's a download code. That is not worth it for the one off saving, in my opinion. Software is practical and convenient but the power is yours with the cartridge as long as it isn't Crash Trilogy or any other game that is practically a beta version of a key cartridge.
 
For me, my value judgement of whether a game is worth it or not is $1 per hour of gameplay. My friends sometimes call me cheap when I say no to a random $20 game that I expect we'd only play for like 5 hours because that's not worth it for me, yet no problem dropping $70 on something like Call of Duty (before it was on Game Pass) because I know for a fact I'm logging over 70 hours in that game over the course of the year (hell, sometimes over 700 hours lmao, well worth it for me). I'm very certain I'm getting more than 80 hours of gameplay in Mario Kart World, so I got less beef than most people spending $80 on it, except actually I'm not spending $80 on it, but rather $50 because I'm definitely getting that bundle deal.

Still, I'm not a fan of the precedent of an $80 game. My value requirement naturally lends itself to multiplayer games being more worth it due to the replay value of a multiplayer game. If there's a good looking single player game for example, maybe a new 3D Mario or something, I'm quite certain I'm not gonna be logging 80 hours in that (for example, I didn't get my $1 per hour value off of Odyssey), and that's when I'll wait for a sale or something (which is gonna be a while, L sales for Nintendo stuff).
 
In short; Console is pretty decently priced actually.
The other hardware stuf ... meh ... ok the Joy-cons 2 I get their price, but only buying one of those once a Switch2 D-pad joycon 2 comes out.

Software ... well... that's all over the place really. Would just advise to stay away from Nintendo themselves as they will sell at top MSRP. Retailers will play around with the prices.
 
You forgot the "in Japan" part, because 300 euros would definitely be a decent price. If you mean what the rest of us are paying then I don't agree at all.
And that's fair to each their own opinion.
But no Im not noting the cheaper Japan model which has some limitations set in place.

The value proposition for the console in my eyes is there biut that goes beyond the hardware itself a bit.
Let me explain; It also has to do with the specific optimized for NS2, compared to Steamdeck and the likes of ROG Ally, Lenovo Legion etc. Spec bumps are nice and all. But if you have a game optimised for a specific console rather then PC in general, that can make quite a difference as we are seeing with various games when compared to for example a Steam Deck.
I believe Digital Foundry had a discussion on that a short while back.
 
And that's fair to each their own opinion.
But no Im not noting the cheaper Japan model which has some limitations set in place.

The value proposition for the console in my eyes is there biut that goes beyond the hardware itself a bit.
Let me explain; It also has to do with the specific optimized for NS2, compared to Steamdeck and the likes of ROG Ally, Lenovo Legion etc. Spec bumps are nice and all. But if you have a game optimised for a specific console rather then PC in general, that can make quite a difference as we are seeing with various games when compared to for example a Steam Deck.
I believe Digital Foundry had a discussion on that a short while back.
I think that should be factored into the cost of the games (and it appears to be the case this time) but not the console. I'm not seeing enough of a specs bump in the hardware to justify the cost - which I first thought was due to Nvidia tax but after seeing the MSRP in Japan it's clear that Nintendo are using some other calculation here (maybe tariffs).
 
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Keep in mind though Japan is getting two models;

The Japanese only version costs ¥49,980 (¥53,980 for the Mario Kart bundle). Roughly 350 / 379 USD (just converted with Google)
The multi-language version costs ¥69,980 (¥73,980 for the Mario Kart bundle). Roughly 491 / 519 USD (just converted with Google).

And the the Japanese language version is:
  • Limited to Japanese only for games and for the system UI. Some games may have an option to change language in-game, but for anything that requires changing the system language, only Japanese will be supported.

  • Limited to Japanese region accounts. You will not be able to sign in with an account from another region. You will not be able to purchase any games that are not available on the Japanese eShop. Physical games from out of region should work. The Japanese eShop only accepts Japanese credit cards and PayPal accounts.
SO while perhaps being cheaper (449 in the US right?), so 70 USD, it's restraint are also very clear.
The multi-lang version is 491 USD in Japan, so more expensive then in the US.

Why there is a Japan only one ... yeah it's Nintendo they do stuff sometime for no apparent reason.

As for pricing elsewhere in the world, sadly you see that with a lot of things outside of the scope of consoles as well.
Take for instance something like Netflix of Spotify, why do we pay X here and in Turkey/India you pay Z.
Or look at the prices of cars ... a lot of difference exist.

Price adjusting for a region is nothing new, and not something Nintendo came up with.

As for the hardware, well could it have been a better price comparative, perhaps a bit. But we do have to factor in that in general costs for almost things have and are going up.
 
Oh, it's almost certainly going to get exploited at some point - every single one of Nintendo's previous consoles has been rooted at some point, after all, so I see it as a matter of "when" and "how" rather than "if".

If it requires a modchip, then hey homebrew yay great job guys, but also disappointing for myself as I have no experience with soldering (or any of the equipment required) to install the chip. Win some, lose some, as I'd see it.
I'm kinda hoping that there's a current software exploit on the S1 that works on V2/Lite/OLED models but that's being kept hidden to see if it also works on the S2 when it releases. Probably a pipe dream, but it would be hilarious if it happened. But yeah, I doubt that it will go unhacked, with how rabid hackers usually are to get into Nintendo's consoles specifically.

As for modchips, I'm not counting on it happening anytime soon. The S2's chip is different from the chip on the S1 and is probably using mitigations to prevent modchips from messing with the voltage to get it to an exploited state like the S1 modchips do. I figure they'd have to find some other way to make it work, which could take even longer than finding a software exploit.

I mean, Nintendo could've been REALLY dumb and not used a chip with those protections, but I'm going to expect that they learned at least a few lessons from the S1 lol

But the world is also a very different place than it was back when the Wii U launched, so it checks out.
Every time someone mentions S2 and WiiU, I get reminded of this pic. Let's wait and see if the coloured boxes and centred logos are a curse or not.
 

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Overpriced.

Yes some idiots people spend more on "special editions" just for the skins and the scam battle pass and whatnot, but 90 euros physical and 80 digital for any game is too much.

Back in the 80's and 90's there wasn't so many games to choose from. Nowadays there are a ton of alternatives, so yes, its to be expected that the price must go down and noy up. Its the very basis of demand and offer.

I was expecting 70€ physical release at best.

But if people still buy them, well that's their choice. Its not like Nintendo is making anyone buy their stuff.
 
I'm going to buy mario kart world separate in hopes that I can just play it off the cart. I'm not sure if it can be or not.
Of course it works, the cart has the game in it, it's not a key cart like Bravely Default, Street Fighter 6 and a couple other ones.
 
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Yeah, sorry bros. I won't even spend $70 on games let alone $80. I just wait for sales now. And... Nintendo games never go on sale.
same, I've never spent more than 60$ on a game without sharing it with someone else, and that's only for Nintendo games because they never go on sale, I've never spent more than 40$ on other games
 
I fully agree that 80-90 bucks for a game is too much. I am not a fan of the pricing Nintendo has put in place, especially with physical copies seeming to cost more than digital ones. I am probably only going to buy select games at that price because I simply don't have the money to pay that price at every new release. I am planning on using the GameShare and Virtual Game Cards feature to me and my friend's advantage. I made a deal to buy a couple Switch 2 games and my friend buys the other and then we continue to lend each other the games. Personally, I am a huge Mario Kart fan, so I am very excited about Mario Kart World and will be willing to buy the game for that price because I love the franchise.
 
I fully agree that 80-90 bucks for a game is too much. I am not a fan of the pricing Nintendo has put in place, especially with physical copies seeming to cost more than digital ones. I am probably only going to buy select games at that price because I simply don't have the money to pay that price at every new release. I am planning on using the GameShare and Virtual Game Cards feature to me and my friend's advantage. I made a deal to buy a couple Switch 2 games and my friend buys the other and then we continue to lend each other the games. Personally, I am a huge Mario Kart fan, so I am very excited about Mario Kart World and will be willing to buy the game for that price because I love the franchise.
there's nothing official to suggest 90$ games it was just misinformation spreading around, the problem is that 80$ will set a precedent and other games will follow suit
 
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Of course it works, the cart has the game in it, it's not a key cart like Bravely Default, Street Fighter 6 and a couple other ones.
I preordered Mario Kart World and I also ordered a copy of Super Mario Bros. Wonder (well already had one but it's still sealed, part of my collection) I'm going to try to go online with the Switch 2 and see how it goes. Mario Kart online at least was always fun.
 
For a few years now, we knew the price hikes were coming. Some companies were already pushing $70 for brand new titles. I just wasn't ready for the hit. Especially when you consider that scalping is at an all time high with commodities like video gaming. It just gives those people more incentive to jack the prices up further and keep consoles from legitimate customers. FOMO plays a huge impact on this and it was nice back in the day when I had time to consider a purchase. Even more so when I could go in on launch day and still get the newest game or console. Hell, I walked into my local target the day the Switch released and walked out with a console and Breath of the Wild.

The price is a bit of a hard pill to swallow, but $450 USD for the base console was right about where I expected it to be. The software I was imaging would be $70 for first party and some third party titles. I did not take into account the upgrades for some previous generation titles. $10 for more performance is... Well.. It's meh. The games are already more than a few years old at this point, and unless they're releasing new content for it (Like Kirby or Mario Party), it's honestly pretty greedy. The upgrade for the BotW and TotK doesn't really seem justified. You get more frames, better graphics, etc... but they also included gimmicks that aren't even necessary to enjoy the game. I know some titles are marked to get free performance upgrades, but still.. Digital titles are whole different can of worms.

I hope that once this calms down, we'll see a more consistent and fair price point and better upgrade incentives. Games are still a luxury and not necessity. That doesn't mean that they need to be pricing it out of budgets. Another point to consider is that if Nintendo is successful in this mark up, other companies will inevitably follow. Looking at you, Rockstar.

ETA: Please stop "adjusting for inflation" when comparing to prices from the 90s. You all consistently and conveniently leave out many facts and points. Namely the cost of living being significantly lower and gaming being far more niche at the time.
 

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