Homebrew jenesis - resize screen

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Is there any way to configure jenesis in a way that it fits the whole game on the screen of the DS? As of now, I have to navigate the picture to the left/right with my shoulder buttons if i want to see all of it.

any ideas? thanks!
 
It's not possible, and according to the author it never will be. Something about how the emulator uses the DS's video hardware to render the Genesis graphics.

There was an older version (I forget which) that had a software renderer with full scaling, but it didn't run nearly as fast and it didn't have sound.
 
Well no sound and fps drops are probably not worth the fullscreen.
thanks though
smile.gif
 
Right, here's a slightly more technical explanation. Emulators for the DS have two options. They can either take advantage of the DS's fast dedicated 2D hardware for drawing to the screen, using DS sprites and tiles (this is called hardware rendering), or they can function like emulators for the PC operate, that is, figure out what the screen should look like in memory and then paint the image to the screen pixel by pixel (called software rendering).

Hardware rendering is faster, and due to this jEnesisDS uses hardware rendering, but because of the way the DS renders the screen you can only scale vertically, not horizontally. The reason is because the DS draws row-by-row, so you can simply skip a few rows here and there to squish the screen vertically. You cannot however skip a column of pixels when drawing. Thus, horizontal scaling is not possible with hardware emulation.

With software emulation, since the emulator determines what the screen should look like before painting it to the screen, the image can be modified before being drawn to the screen, thus allowing horizontal scaling to be possible. This is unlike hardware emulation in which the DS doesn't really know what it's displaying on the screen, it's just blindly drawing it (not really "blindly" but more blind than software emulation at least).

jEnesisDS v0.4a has a software renderer version, as does PicoDriveDS, but because software rendering is much slower, you'll have to use frameskip to maintain full speed, and you won't have any sound.
 
Nope, v0.4a is the only released version to ever use software rendering. All other versions use hardware rendering, hence the full speed with no frameskip.

Just on a side note, frameskip isn't even an option in the hardware build because it would do no good. With hardware rendering, less than 5% of the CPU time is spent drawing to the screen. With software rendering this figure shoots up closer to 50%, hence why frameskip has an effect there.
 

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