Hi,
I installed several WADs (all WiiWare games) using WiiModLite WAD Manager. All installed fine. But I installed too many. So when I returned to the Wii System Menu, it told me that I was running out of memory and forced me to go delete channels or Save Data. No matter what I did (even a hard reboot), the wii would not let me go anywhere else right after booting up.
That's when I got myself into trouble... I let it take me to the memory management setting and I proceeded to delete a bunch of Save Data. There was a bunch of it that I did not need so no big deal. After deleting several game save states I noticed that the "blocks free" counter was still at ZERO. So, I backed out of that menu and went to the wii menu that allows you to delete channels and deleted a few of the channels I had installed with the WiiModLite. :-( The channels got deleted alright, but the blocks free counter remained at ZERO, so i still could not use the Wii!!
I booted the system with PriilLoader so I could get to Homebrew. Then once in homebrew I launched WiiModLite. I used the WAD Manager and told it to delete the WADs that I had already deleted in the Wii Menu (I thought maybe it would clean up stuff and get the "blocks free counter" to increase, but instead it gave me a bunch of errors). Anyway, I rebooted and the problem persisted: the wii sent me to go delete more stuff. But I instead went back to WiiModLite WAD manager again and this time I used it to delete some of the games (channels) I hadn't yet touched through the wii memory mgmt menu, and those deleted just fine and increase the block count according to what these were using. So, with that I am able to use the wii again.
However, it seems that all the blocks that should have been freed when I deleted through the wii memory manager are not counted in the free blocks count still. How do I get those free blocks back!?
I do have a dump of my NAND before I ever had installed WiiModLite, so maybe restoring that will solve it? It seems like a big hammer approach though, especially considering that my Wii did not allow me to install bootmiii as boot2, instead it is on an SDCard and bootmii (restoremii) tells me that restoring NAND when bootmii is not on boot2 is risky (and maybe I even need to go buy a gamecube controller to even do the restore procedure too???).
So, hoping someone out there has a process to force the Wii to recognize that those blocks are indeed free (not being used).
I installed several WADs (all WiiWare games) using WiiModLite WAD Manager. All installed fine. But I installed too many. So when I returned to the Wii System Menu, it told me that I was running out of memory and forced me to go delete channels or Save Data. No matter what I did (even a hard reboot), the wii would not let me go anywhere else right after booting up.
That's when I got myself into trouble... I let it take me to the memory management setting and I proceeded to delete a bunch of Save Data. There was a bunch of it that I did not need so no big deal. After deleting several game save states I noticed that the "blocks free" counter was still at ZERO. So, I backed out of that menu and went to the wii menu that allows you to delete channels and deleted a few of the channels I had installed with the WiiModLite. :-( The channels got deleted alright, but the blocks free counter remained at ZERO, so i still could not use the Wii!!
I booted the system with PriilLoader so I could get to Homebrew. Then once in homebrew I launched WiiModLite. I used the WAD Manager and told it to delete the WADs that I had already deleted in the Wii Menu (I thought maybe it would clean up stuff and get the "blocks free counter" to increase, but instead it gave me a bunch of errors). Anyway, I rebooted and the problem persisted: the wii sent me to go delete more stuff. But I instead went back to WiiModLite WAD manager again and this time I used it to delete some of the games (channels) I hadn't yet touched through the wii memory mgmt menu, and those deleted just fine and increase the block count according to what these were using. So, with that I am able to use the wii again.
However, it seems that all the blocks that should have been freed when I deleted through the wii memory manager are not counted in the free blocks count still. How do I get those free blocks back!?
I do have a dump of my NAND before I ever had installed WiiModLite, so maybe restoring that will solve it? It seems like a big hammer approach though, especially considering that my Wii did not allow me to install bootmiii as boot2, instead it is on an SDCard and bootmii (restoremii) tells me that restoring NAND when bootmii is not on boot2 is risky (and maybe I even need to go buy a gamecube controller to even do the restore procedure too???).
So, hoping someone out there has a process to force the Wii to recognize that those blocks are indeed free (not being used).
Last edited by newbee,