I've ran into some issues while designing an engine of mine. No matter how much I stretch, I simply cannot place maps of decent size using standard Tile-cutting techniques as the perspective in-game would be Isometric. I was wondering if any of you ever worked on such an engine as I'd be interested in checking out your snippets. I've got a few ideas of my own but they're really more "thought bubbles" then real full-blown solutions, I'd love to see how you people would resolve said issue first to have a basic understanding what needs to be done. As of now, inputting tiles that are Isometric rather then standard sized leaves out alot of "space" that's essentially wasted, leading to a whole lot of VRAM and RAM wasting. Practically I could avoid that by putting a standard texture and just "tilting" it to achieve the right perspective but I'd much rather work in 2D on this project, simply for the "Retro Feel" reasons. Awaiting answers!