I've ran into some issues while designing an engine of mine. No matter how much I stretch, I simply cannot place maps of decent size using standard Tile-cutting techniques as the perspective in-game would be Isometric. I was wondering if any of you ever worked on such an engine as I'd be interested in checking out your snippets.
I've got a few ideas of my own but they're really more "thought bubbles" then real full-blown solutions, I'd love to see how you people would resolve said issue first to have a basic understanding what needs to be done.
As of now, inputting tiles that are Isometric rather then standard sized leaves out alot of "space" that's essentially wasted, leading to a whole lot of VRAM and RAM wasting. Practically I could avoid that by putting a standard texture and just "tilting" it to achieve the right perspective but I'd much rather work in 2D on this project, simply for the "Retro Feel" reasons.
Awaiting answers!
I've got a few ideas of my own but they're really more "thought bubbles" then real full-blown solutions, I'd love to see how you people would resolve said issue first to have a basic understanding what needs to be done.
As of now, inputting tiles that are Isometric rather then standard sized leaves out alot of "space" that's essentially wasted, leading to a whole lot of VRAM and RAM wasting. Practically I could avoid that by putting a standard texture and just "tilting" it to achieve the right perspective but I'd much rather work in 2D on this project, simply for the "Retro Feel" reasons.
Awaiting answers!