Unlike the DS GBA commercial games do not have a filesystem. There are some tools that can rip sounds using the sappy format (kind of like SDAT on the DS but not quite as universal), scan for compression (and try to display it as graphics) and there are game specific tools (mainly for the likes of pokemon and golden sun) and lists of data for other games (see stuff like http://datacrystal.romhacking.net/wiki/Category:GBA_games ) but nothing I am aware of for this game.
Also there was a translation http://www.romhacking.net/translations/1252/ , you could probably use it to narrow things down (text would be changed or repointed eliminating that).
After this you are venturing into the ASM world although it is not that troublesome compared to some techniques- http://www.romhacking.net/docs/361/