Helllo. I'm a programmer that would love to try 3ds homebrew, but I have yet to find a guide that explains how to do that. I know basic c++, but I just dont really know how to get started.
Take a look at the example programs that are installed with the devkitpro installer. They will show you all of the 3ds specific bits. Personally I recommend keeping the 3ds bits of your code as isolated as possible and making your project so that it can cross compile to Windows and/or Linux. The lack of a debugger for the 3ds can make finding issues really hard to track. If you can run the core game logic on a system with a decent debugger than it makes it a lot easier. It is a bit more effort but well worth it in my opinion. Also, citra is good for quick tests but it will gladly run a bunch of stuff that will cause a real 3ds to lockup immediately - so test on real hardware frequently.Helllo. I'm a programmer that would love to try 3ds homebrew, but I have yet to find a guide that explains how to do that. I know basic c++, but I just dont really know how to get started.