Homebrew ioQuake3-Wii

  • Thread starter Thread starter Mayo1990
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He is likely talking about the look sensitivity, which is a little bit touchy even at its minimum, though I understand this is part of the process of translating mouse movement to the analog joystick. Before this was corrected, it was headache-inducing.

Small question, is USB joystick input feasible, or too overkill? Maybe a la Nintendont, with the folder for the controllers INI. It would have to be connected pre-launch, like it does for mouse and keyboard.
I can adjust it a bit again then, since the aim slider now is working as intended.

It's feasible. Anything that is supported by the SDK can be put on this port. I also had people asking to make it support the Balance board, but that's way too overkill imho. The port is in a pretty good shape now and once I manage to get the CLASSIC build running as intended I can focus on other stuff.
 

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