Integrating Game Creation tool with 3ds Libraries

Discussion in '3DS - Homebrew Development and Emulators' started by rg, Feb 20, 2017.

  1. rg
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    rg GBAtemp Regular

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    Hi,

    There are many of us that don't have either the time or the skill to create games and still would like to have a go.

    I have been using a tool to help me create my Games, it's called Construct 2.

    You can find it here:
    https://www.scirra.com/

    It will export your project into various form (Android etc) and has API documentation that allows building plugins to export to other devices.

    I don't have the know how or time to try and create a plugin to compile and export to 3DS compatible format, but maybe some one has...

    It would be cool because it would enable many creative minds to create very cool home brew Games for the 3ds.
     


  2. addi33

    addi33 GBAtemp Advanced Maniac

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    thats not 3ds related at all
     
  3. Enkuler

    Enkuler Member

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  4. rg
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    rg GBAtemp Regular

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    Well... I'm pretty sure it is easier then Curing Cancer, the problem is if someone with the skills want's to do this...

    I did however say i do not know how to do this.. if i knew i would do it myself and spare myself the arrogant replies.
     
  5. addi33
    This message by addi33 has been removed from public view by raulpica, Feb 20, 2017, Reason: Bullcrap -rp.
    Feb 20, 2017
  6. Gizametalman

    Gizametalman GBAtemp Advanced Fan

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    Unity 5.1 is free and it integrates 3DS libraries... well, not exactly libraries, but the chance to export your game to the 3DS.
     
  7. Hayleia

    Hayleia GBAtemp Maniac

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    Well, from my perspective, the only ones who would be interested in porting a "no code" engine/library/whatever are people who can't code, for obvious reasons, so you're unlikely to get any dev interested in porting this.
     
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  8. HamBone41801

    HamBone41801 K35

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    -snip-
    while it is a cool concept, I concur with Hayleia on this one. The odds are against you on this one, but don't give up. A long shot is still a shot.
     
    Last edited by raulpica, Feb 20, 2017 - Reason: Removed off-topic -rp
  9. rg
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    rg GBAtemp Regular

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    Yes i know.. but trying does not pay taxes.. yet...

    — Posts automatically merged - Please don't double post! —


    Will probably be faster to try and learn it myself.. but i think this is going to be a bit out of my league...
     
  10. RHOPKINS13

    RHOPKINS13 Geek

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  11. gnmmarechal

    gnmmarechal Kirigiri > Naoto

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    As stated by others, I doubt anyone would waste their time porting something like this over yo the 3DS. Someone who wants to make games would do better actually learning, maybe start with Lua.
     
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  12. BigPanda

    BigPanda Advanced Member

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    Scirra Construct 2 export the game to html5/javascript. On the WiiU, you can run it easly using NWF.

    I don't know much about the 3DS web browser but you could try to put your game on a web host and try to load it using the 3DS web browser.
     
  13. rg
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    rg GBAtemp Regular

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    Are there any guides to set this up ?
     
  14. gnmmarechal

    gnmmarechal Kirigiri > Naoto

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    It is different, however. Completely different. Not to mention EasyRPG is open-source. EasyRPG allows people to play a lot of great RPG games. Construct..... does not.

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    the 3DS does not support HTML5 (Not sure if the New3DS does, it might)
     
  15. rg
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    rg GBAtemp Regular

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    The idea was just to build a plugin capable to export the project to something usable on the 3DS
     
  16. gnmmarechal

    gnmmarechal Kirigiri > Naoto

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    Only works for the New3DS, and you need the official Nintendo SDK afaik.

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    You need more than that. This is an HTML5 engine. You would need to get the 3DS to work with HTML5. The 3DS' browser does not support it. A player would have to be made from scratch. Not worth it.


    EDIT: Apparently. not even the New 3DS has full HTML5 support.
     
    Last edited by gnmmarechal, Feb 20, 2017
  17. rg
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    rg GBAtemp Regular

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    There are export plugins that "wrap" everything into native Android / Windows exe for example. Basically it should be possible to create a plugin that sort of "ports" the HTML5 int to usable 3DS code and compiles ? or maybe there is a simpler way..

    Or it is easier to just port the full program from HTML to some other code that works on the 3DS
     
    Last edited by rg, Feb 20, 2017
  18. gnmmarechal

    gnmmarechal Kirigiri > Naoto

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    ughh..... Again, they wrap it because they use something like Crosswalk. There is no such thing for the 3DS. More than a plugin, a lot more, is needed. You seem to think this is much simpler than it is.
     
  19. BigPanda

    BigPanda Advanced Member

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    Based on Wikipedia.

    An improved version of the browser is included on the New Nintendo 3DS console, which includes the ability to play HTML5-based videos in both 2D and 3D, courtesy of the system's improved CPU performance. The New Nintendo 3DS and its XL variant can also handle higher video quality thanks to the faster GPU and video decoding chip. The new browser also renders pages much faster.

    You might be able to run your construct game out of the browser but honestly there are no real use as the game is stored on the web.

    If you have a WiiU however, you can create 'official channel' out of your html5/javascript projects. I created some personal wrapper for sites such as tasvideo to watch it on my WiiU.

    I also created a small interface to watch video and listen to audio out of my NAS.
     
  20. RHOPKINS13

    RHOPKINS13 Geek

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    Of course it's different, so? It still fulfills the OP's request for a tool that allows the end user to take a game creation engine and make a game for the 3DS. I'll admit that RPG Maker has it's limitations (for example, you wouldn't want to use it to try and make something like a racing game or a first person shooter) but it's a good start.
     
  21. gnmmarechal

    gnmmarechal Kirigiri > Naoto

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    I read it, as well as the official Nintendo page on the matter. It does not even fully support HTML5.