After releasing my previous GBA game, Speed Rally! more than a month ago. I've been thinking about what my next GBA homebrew game should be. The first idea I had was to remake the game, and add a bit more content I initially wanted to add. However, I truly do not believe the game is working on more, and the changes that I DO want to add to it would require an entire reworking of the entire game, and I'd rather put that energy into a whole new game.
At some point today, I thought about what I truly wanted to do, and I thought about toys that I had used from my childhood. One toy I particularly remembered was this:
This is a Rubix's Revolition cube that had a couple of games in it. Those games involved pressing a button on the cube in a certain amount of time, and defusing a button after it is on for a certain amount of time.
It's such a simple concept that I so much fun with as a kid. I immediately thought about how it would like in a video game form. One idea I had was using the GBA buttons in replacement for the buttons on the cube, but then it would be too easy.
The idea that I feel would work the most is having a small character you can use in the middle of the screen, and having 4 buttons or 4 barriers that can be pressed. By doing this, you would essentially be able to get some of the challenge of the original toy while keeping the way it played.
I hope I was able to explain what I wanted as clear as possible. Maybe people who played the game might be able to understand it a bit better.
The goal for this thread is ask if it would be a good idea worth pursuing. My ultimate endgame for the game is for a game that is extremely simple, with minimal graphics, but also fun to play and replay as many times as possible.
Any thoughts?
At some point today, I thought about what I truly wanted to do, and I thought about toys that I had used from my childhood. One toy I particularly remembered was this:
This is a Rubix's Revolition cube that had a couple of games in it. Those games involved pressing a button on the cube in a certain amount of time, and defusing a button after it is on for a certain amount of time.
It's such a simple concept that I so much fun with as a kid. I immediately thought about how it would like in a video game form. One idea I had was using the GBA buttons in replacement for the buttons on the cube, but then it would be too easy.
The idea that I feel would work the most is having a small character you can use in the middle of the screen, and having 4 buttons or 4 barriers that can be pressed. By doing this, you would essentially be able to get some of the challenge of the original toy while keeping the way it played.
I hope I was able to explain what I wanted as clear as possible. Maybe people who played the game might be able to understand it a bit better.
The goal for this thread is ask if it would be a good idea worth pursuing. My ultimate endgame for the game is for a game that is extremely simple, with minimal graphics, but also fun to play and replay as many times as possible.
Any thoughts?










