so gamers, pirates have more respect on the final products, putting the video games in the same respect to hollywood movies.
So...you're saying I should lower the respect I have for video games because I have to hold them to the same standards as "LOOK AT THIS ONE MILLION DOLLAR WORTH OF EXPLOSIONS!!!!"-hollywood movies?
Back then when I was kid I pirated games without thinking it was expensive to develop (well I live in developing countries where games are expensive). however these days I hardly pirate video games and tried to redeem myself by buying the games I have pirated.
what do you think? or perhaps it's not really good idea?
The irony is that nowadays, it's much cheaper to actually create games. Back to up to the early nineties, you had to start from complete scratch roughly every time. If there were common engines out, they were either inhouse developed or sold at insane costs for what they gave. In the mid- to late nineties that got better as 3D engines became both more versatile, user-friendly and not as expensive. And nowadays? The Unreal 4 engine is free to use and I got 2 game creator engines on freakin' humble bundles. Porting to other platforms has become exponentially easier as well.
The flipside, however, is that standards have continuously risen. AAA-titles still costs fortunes to make because the engines still needs tweaking, a crapton of cutscenes have to be recorded, there's a huge cast of voice actors, animators, musicians, and so on. And let's not forget probably the largest money-sink: marketing.
To be honest, releasing development cost budget would only show the massive disparity between huge game studios and indie studios. And pirates? They'll just keep pirating.
Oh, and a final note: money isn't the only thing that goes into the development cost. Time is an equal, if not larger, factor.