ROM Hack help ripping from .lz files

WanderingBoredom

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I've been trying to rip some character models from Kuroko no Basket - Mirai e no Kizuna, but I'm not having much luck since they're locked away in .lz files. I tried decompressing them since they appear to be in lz11 compression, but it doesn't seem to do anything. In a hex editor however, it has definitely changed. It would appear that there are some .bch files in the .lz files, but I don't know how to extract them. The strange thing is is that I can view the model for the basketball in its .lz file just fine, as well as the character textures and action cut-ins in their .lz files. I've tried reading multiple forums, and there was something about file tables, but I don't know if that has anything to do with it. Any chance someone could help me figure this out?
 

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As it turns out, I'm just stupid.

These files were actually archives with an OFS3 header, and after a bit of searching, I came across a tool that can extract them, as well as the script necessary for extraction. You can find them by looking up quickbms.

Have fun!
 

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