I've been trying to rip some character models from Kuroko no Basket - Mirai e no Kizuna, but I'm not having much luck since they're locked away in .lz files. I tried decompressing them since they appear to be in lz11 compression, but it doesn't seem to do anything. In a hex editor however, it has definitely changed. It would appear that there are some .bch files in the .lz files, but I don't know how to extract them. The strange thing is is that I can view the model for the basketball in its .lz file just fine, as well as the character textures and action cut-ins in their .lz files. I've tried reading multiple forums, and there was something about file tables, but I don't know if that has anything to do with it. Any chance someone could help me figure this out?






