[Help] MK7 Custom Track

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by pingas123, Dec 10, 2015.

  1. pingas123
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    pingas123 Advanced Member

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    I'm not sure if this is the right place to post this but I've tried porting a track from MKWii to MK7 through Dark Flare's guide and converted all the textures into PNG for size. Whenever I load the .obj up in Every File Explorer, it gives me an error with it saying "Index was outside the bounds of array". Please help as this is my first time porting a track.

    P.S I'm porting ChaosShadow's GBA Bowser Castle 2

    Edit: May not be the best but here's a screenshot help.png
     
    Last edited by pingas123, Dec 10, 2015
  2. TheZoroark007

    TheZoroark007 MK7 CT creator

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    You have to delete the path to your textures in tge .mtl file. Delete for example C/Desktop/Mk7/donut.png with ony donut.png. For a better description read my tutorial here in the tut section
     
  3. pingas123
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    pingas123 Advanced Member

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    Ohh, thanks for the help! Even if it's just Projects/tex.png?
     
  4. TheZoroark007

    TheZoroark007 MK7 CT creator

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    Not sure about that.
     
  5. pingas123
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    pingas123 Advanced Member

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    The directory is in my folder called "Projects", so that's the same thing, eh?
     
  6. TheZoroark007

    TheZoroark007 MK7 CT creator

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    You should just put the textures and model on one folder and delete all of that path that isn',t tex.png
     
  7. pingas123
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    pingas123 Advanced Member

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    The textures and the .obj have to be in the same folder?
     
  8. TheZoroark007

    TheZoroark007 MK7 CT creator

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    It's better, yes
     
  9. pingas123
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    pingas123 Advanced Member

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    Still got the same level. Could be either texture size or amount of textures.
     
  10. TheZoroark007

    TheZoroark007 MK7 CT creator

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    I'm not sure why that is so. Let's discuss that in the PM!