ROM Hack Help me to create a level editor for a GBA game

  • Thread starter Thread starter bmacabeus
  • Start date Start date
  • Views Views 2,994
  • Replies Replies 2
  • Likes Likes 1

bmacabeus

Active Member
Newcomer
Joined
Dec 17, 2018
Messages
26
Reaction score
43
Trophies
0
Age
30
Location
Portugal
XP
302
Country
Brazil
Hello for everyone!
I'm creating a level editor to game Klonoa - Empire of Dreams. This is my first project for GBA, then I still don't have a big knowledge at this architecture, but I'm learning and I would to ask if I someone could help me to learn how to develop it.

The project is in the beginning. In this moment, I can only create a visual title, without physics. I'm using No$GBA to debug.

View attachment 152331

Would anyone have a hint on how can I find the memory section to insert physic on my tiles?
Thank you!
 
  • Like
Reactions: cualquiercosa327
Oops, I posted it on wrong section... Sorry.
Please, someone could move this topic to "GBA - Game Development, ROM Hacks and Translations"?
 
I didn't post here, but I've had a lot of progress in this project.

Now, I really can to create a tiles at the level:

upload_2019-2-10_22-27-39.png


And to plot a map of the level:

upload_2019-2-10_22-29-53.png


I'm writing (in Portuguese) my progress at another forum, explaining how I'm doing this reverse engineer. I'll translate it to post here in this week (I think).

I'm very happy with this project. It's very enjoy to do
 

Site & Scene News

Popular threads in this forum