Help me to create a level editor for a GBA game

Discussion in 'GBA - Game Development, ROM Hacks and Translations' started by akaishi, Dec 17, 2018.

  1. akaishi
    OP

    akaishi Newbie

    Newcomer
    1
    Dec 17, 2018
    Brazil
    Hello for everyone!
    I'm creating a level editor to game Klonoa - Empire of Dreams. This is my first project for GBA, then I still don't have a big knowledge at this architecture, but I'm learning and I would to ask if I someone could help me to learn how to develop it.

    The project is in the beginning. In this moment, I can only create a visual title, without physics. I'm using No$GBA to debug.

    View attachment 152331

    Would anyone have a hint on how can I find the memory section to insert physic on my tiles?
    Thank you!
     
  2. akaishi
    OP

    akaishi Newbie

    Newcomer
    1
    Dec 17, 2018
    Brazil
    Oops, I posted it on wrong section... Sorry.
    Please, someone could move this topic to "GBA - Game Development, ROM Hacks and Translations"?
     
  3. akaishi
    OP

    akaishi Newbie

    Newcomer
    1
    Dec 17, 2018
    Brazil
    I didn't post here, but I've had a lot of progress in this project.

    Now, I really can to create a tiles at the level:

    upload_2019-2-10_22-27-39.

    And to plot a map of the level:

    upload_2019-2-10_22-29-53.

    I'm writing (in Portuguese) my progress at another forum, explaining how I'm doing this reverse engineer. I'll translate it to post here in this week (I think).

    I'm very happy with this project. It's very enjoy to do
     
    Ryccardo, 8BitWonder and ShonenJump like this.
Loading...