Hacking [HELP]-Ao/Zero HD texture packs in adrenaline

  • Thread starter Thread starter Skaidus
  • Start date Start date
  • Views Views 8,615
  • Replies Replies 5

Skaidus

Well-Known Member
Member
Joined
Dec 22, 2017
Messages
259
Reaction score
18
Trophies
0
Location
Madrid
XP
561
Country
Spain
So there are some HD textures extracted from the PC versions. In ppsspp you can enable them by creating a /TEXTURES folder in /PSP and clicking 'replace textures'

Is there a way to do this in adrenaline?
 
So there are some HD textures extracted from the PC versions. In ppsspp you can enable them by creating a /TEXTURES folder in /PSP and clicking 'replace textures'

Is there a way to do this in adrenaline?
I think the only way is by modding your ISO file, adrenaline don't have this function.
 
How can I do that?
It could be possible using tools like UMDGEN, and whatever tools were used for the PC versions, assuming they are compatible with the version you are trying to mod (which seems to be the case). You will need to know the fie structure of the game and check what to replace or mod.

The thing is, will the Vita be able to run higher-res textures even for a PSP game on Adrenaline? PPSSPP is better than Adrenaline in that aspect, but I'm not sure if the Vita could handle it in the first place, unless the textures are only slightly better and/or aren't that heavy.
 
  • Like
Reactions: MUDD_BR
It could be possible using tools like UMDGEN, and whatever tools were used for the PC versions, assuming they are compatible with the version you are trying to mod (which seems to be the case). You will need to know the fie structure of the game and check what to replace or mod.

The thing is, will the Vita be able to run higher-res textures even for a PSP game on Adrenaline? PPSSPP is better than Adrenaline in that aspect, but I'm not sure if the Vita could handle it in the first place, unless the textures are only slightly better and/or aren't that heavy.
Yeah im not sure if it will be able to handle it.

Anyway thanks
 
  • Like
Reactions: MUDD_BR
It could be possible using tools like UMDGEN, and whatever tools were used for the PC versions, assuming they are compatible with the version you are trying to mod (which seems to be the case). You will need to know the fie structure of the game and check what to replace or mod.

The thing is, will the Vita be able to run higher-res textures even for a PSP game on Adrenaline? PPSSPP is better than Adrenaline in that aspect, but I'm not sure if the Vita could handle it in the first place, unless the textures are only slightly better and/or aren't that heavy.
@RikuNoctis say it all, it´s a hard work and maybe it won´t worth for just some hours of play. Anyway, Adrenaline have some filter modes that can give some make-up for your classics.
 

Site & Scene News

Popular threads in this forum