Hello everyone!
My passion for hacking consoles first started when I was around 10 or 11. I don't remember why, but I wanted to hack my Wii. Luckily, I was a big fan of the Lego games, so I owned many of them. I knew I could easily use one of those to run the exploit, but for some reason it didn't work. At the time I didn't know the cause, but it had to do with the type of SD card I used. It has to be 2GB or less. Anyway, I ended up using Letterbomb and played some homebrew games for a while. Then, I started making custom icons for homebrew, and later made custom channels. I kept on working my way up, so to speak, and I learned how to program in Lua. When I first got my 3DS, I hadn't cared about hacking for a while, so, regardless of the fact that it was on 4.5, I updated it. Later, Ninjhax was released, and I had Cubic Ninja, but I made the mistake of updating. Eventually, Ninjhax 2.0 became a thing, and I made some simple homebrew games using Lua Project Player 3DS and LövePotion. Later, an arm11 kernel exploit was found, and I was able to downgrade to 9.2.
Some time in the Summer of 2016, the Nintendo Developer Portal became accessible to everyone, so I enjoyed the benefits of that with my hacked 3DS. I was inspired by one of my friends to try to make a 3D game in Unity for New 3DS.
It was very tough, since I didn't have a New 3DS, so I had to optimize it for the original 3DS. Eventually, I finished Waluigi Simulator, a fully functional game for old 3DS made with Unity for New 3DS. I also made a few things with CTR-SDK, such as web forwarders, which you can check out on the downloads page.
I found ROM hacking fascinating. Changing the way games are supposed to function. When HANS was first released, bundled with *hax 2.5, I immediately found a decrypted copy of I've Got to Run: Complete Editon, extracted the ROMFS, and edited the textures to make Meme Run for 3DS. I never did release that, though, but I remember being so excited while making it. I made texture hacks for a lot of games, edited levels in SM3DL, and eventually started looking into the code.bin of roms.
Now, I have a New 3DS, and I spend most of my free time developing stuff for it in Unity. I've ported a bunch of projects to new 3DS, such as HedgePhysics and SM64HD. I figured by now I should have an account here, so here I am! I hope to have a great time here!
My passion for hacking consoles first started when I was around 10 or 11. I don't remember why, but I wanted to hack my Wii. Luckily, I was a big fan of the Lego games, so I owned many of them. I knew I could easily use one of those to run the exploit, but for some reason it didn't work. At the time I didn't know the cause, but it had to do with the type of SD card I used. It has to be 2GB or less. Anyway, I ended up using Letterbomb and played some homebrew games for a while. Then, I started making custom icons for homebrew, and later made custom channels. I kept on working my way up, so to speak, and I learned how to program in Lua. When I first got my 3DS, I hadn't cared about hacking for a while, so, regardless of the fact that it was on 4.5, I updated it. Later, Ninjhax was released, and I had Cubic Ninja, but I made the mistake of updating. Eventually, Ninjhax 2.0 became a thing, and I made some simple homebrew games using Lua Project Player 3DS and LövePotion. Later, an arm11 kernel exploit was found, and I was able to downgrade to 9.2.
Some time in the Summer of 2016, the Nintendo Developer Portal became accessible to everyone, so I enjoyed the benefits of that with my hacked 3DS. I was inspired by one of my friends to try to make a 3D game in Unity for New 3DS.
It was very tough, since I didn't have a New 3DS, so I had to optimize it for the original 3DS. Eventually, I finished Waluigi Simulator, a fully functional game for old 3DS made with Unity for New 3DS. I also made a few things with CTR-SDK, such as web forwarders, which you can check out on the downloads page.I found ROM hacking fascinating. Changing the way games are supposed to function. When HANS was first released, bundled with *hax 2.5, I immediately found a decrypted copy of I've Got to Run: Complete Editon, extracted the ROMFS, and edited the textures to make Meme Run for 3DS. I never did release that, though, but I remember being so excited while making it. I made texture hacks for a lot of games, edited levels in SM3DL, and eventually started looking into the code.bin of roms.
Now, I have a New 3DS, and I spend most of my free time developing stuff for it in Unity. I've ported a bunch of projects to new 3DS, such as HedgePhysics and SM64HD. I figured by now I should have an account here, so here I am! I hope to have a great time here!
Last edited by Alerdyy,










