Posted this over on ngemu, but that forum seems pretty dead, so I figured I'd repost here to see if any of the local wizards con help me out (or at least replicate the issue so I know I'm not insane).
I'm having trouble using Pete's OpenGL2 2.9 video plugin with multiple games (but the one I notice it most in is Harvest Moon: Back to Nature). Before I go any further, I'm using ePSXe 1.9.25, and below is my configuration for the video plugin:
While playing the game, everything renders perfectly and runs at 1080p60. However, the problem I'm having is that there is a strange horizontal line that loops through the screen (starts at the top, slowly drifts towards the bottom over a number of frames, and then starts back at the top again). The effect is very similar to screen tearing, and that's what I thought it was originally, but after messing with frame-limiting and vsync options in both ePSXe and my graphics card control application, I now know it isn't.
The issue does not happen with the software renderer, so I know it's something related to the plugin. Can anyone provide any insight as to what may be causing the problem?
I'm having trouble using Pete's OpenGL2 2.9 video plugin with multiple games (but the one I notice it most in is Harvest Moon: Back to Nature). Before I go any further, I'm using ePSXe 1.9.25, and below is my configuration for the video plugin:
Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: AMD (ATI) FirePro M4000 (FireGL V) Mobility Pro Graphics
Resolution/Color:
- 1920x1080 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: on
- No render-to-texture: •E
- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 0
- Framebuffer effects: 3
- Framebuffer uploads: 2
Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]
While playing the game, everything renders perfectly and runs at 1080p60. However, the problem I'm having is that there is a strange horizontal line that loops through the screen (starts at the top, slowly drifts towards the bottom over a number of frames, and then starts back at the top again). The effect is very similar to screen tearing, and that's what I thought it was originally, but after messing with frame-limiting and vsync options in both ePSXe and my graphics card control application, I now know it isn't.
The issue does not happen with the software renderer, so I know it's something related to the plugin. Can anyone provide any insight as to what may be causing the problem?