Not sure why you would really want to, but you can write a custom response file that looks something like this:Another question arose: how can I run more than 10 pk3 files?
-file mod0.pk3 mod1.pk3 mod2.pk3 etc.pk3
,I tried turning on GLES2. The result is the same.Enable the GLES2 renderer if you haven't already. Other than that, who knows? Could be that A52 has a better GPU or CPU, could be that Delta Touch has a JIT implementation for aarch64. GZDoom is not exactly known to be performance incarnate and neither are some mods, especially if you combine many of them.
Thank you for testing, but what version of GZDoom were you running when you were testing Delta Touch?I tried turning on GLES2. The result is the same.
Showing stubbornness, I installed Android on the Switch, followed by the installation of Delta Touch, and decided to check the above assembly. As a result, there are no stutters, everything goes smoothly without any brakes. There are a total of 17 pk3 files in the assembly. Thus, I conclude, no matter how regrettable it may sound, that the matter is in your port.
Please pay attention to this. Maybe there is an opportunity for you to fix this in the next updates.
I used the latest version of GZDoom 4.7.1 in both your port and Delta TouchThank you for testing, but what version of GZDoom were you running when you were testing Delta Touch?
As far as I can tell it is not open source (not sure how that's possible since Doom and GZDoom are GPL but whatever), so I can't tell whether it has JIT implemented for scripts, which could be a major contributing factor. Other than that, like I've said before, I'm not sure what could be causing the stutters, considering the majority of GZDoom code in the port is unmodified.
It's punishing you for using itHi.
Is there a way to lower the analog aim sensitivity for up and down ?
Aiming left and right is fine, but up and down is way too sensitive.
Edit: I think I'm starting to understand things around the files, but one thing I do wonder about is why sometimes the profiles I made will be erased. Seems like it did it once when i launched the proram without the launcher.
Is it a bug?
I might as well ask .
-can games like The Golden Souls (and sequel) and Legend of Doom be played without lag/frameskip somehow?
Right ok. I don't plan to overclock so maybe ill just have to bear the frame rate xD, unless there's another way.You can try overclocking for better performance but you're only going to get so far with heavy mods on switch.
if you don't plan to overclock, might as well just don't use cfw at all lolRight ok. I don't plan to overclock so maybe ill just have to bear the frame rate xD, unless there's another way.
if you don't plan to overclock, might as well just don't use cfw at all lol
I'm addicted to overclocking and 60fps patches along with Graphics patches and cheats for games.There's very little if anything I need to overclock for. A few n64 games, A few gzdoom games
Is there a way to save button mappings? I hate to have remap things everytime. If i use save settings after i have set everything up it messes buttons all over the place.