Hacking GX2 missing 3D covers share thread

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Loadiine GX2 Wii U and VC Cover Flow

7" tall
5" wide
14/16" thick
4 7/8" tall
7 1/16" wide
1 3/16" thick
4 15/16" tall
4 15/16" wide
15/16" thick
4 13/18" tall
5 5/16" wide
5/8" thick
7 1/2" tall
5 3/8" wide
1/2" thick

View attachment 38753


I've been trying to use Masterwin's templates to make 3D N64 boxart. But I don't understand how to make 3D, slanted boxart from 2D boxart. Those 3D N64 boxarts are simply the best hands down!

Also as a hint, if you add z before each virtual console's name, they will all appear together at the end of the list. It's a small sacrifice, and you won't notice it.
Ex: z[N64 VC] Banjo Kazooie
 
Last edited by MattKimura,
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I've been trying to use Masterwin's templates to make 3D N64 boxart. But I don't understand how to make 3D, slanted boxart from 2D boxart. Those 3D N64 boxarts are simply the best hands down!

Also as a hint, if you add z before each virtual console's name, they will all appear together at the end of the list. It's a small sacrifice, and you won't notice it.
Ex: z[N64 VC] Banjo Kazooie
I haven't seen any templates from anyone. I'm trying to find an easier process to use a numerical value for the slants so they're perfectly consistent each time. I'm doing them by hand as of now in Adobe Fireworks using Skew and Distort.

I'd rather them be mixed in alphabetically, for now at least, since I can easily tell the difference between the games by their box. Maybe in the future Loadiine will have the ability to filter by console? That would be pretty nifty.
 
I haven't seen any templates from anyone. I'm trying to find an easier process to use a numerical value for the slants so they're perfectly consistent each time. I'm doing them by hand as of now in Adobe Fireworks using Skew and Distort.

I'd rather them be mixed in alphabetically, for now at least, since I can easily tell the difference between the games by their box. Maybe in the future Loadiine will have the ability to filter by console? That would be pretty nifty.
You can find Masterwin's templates HERE
Yours look absolutely amazing!
 
This is how mine looks so far I have all the original artwork so if that is a planned feature in Loadiine to sort by roms/console then I will go with the original artwork for now I tried to keep everything with Wii U covers so it kind of flowed together I will release all the covers in the following days I have readjusted the folders from a 45 to a 21 slant so they fit better with the original artwork

Edit: Sorry for the poor video used my phone and the camera has some dust under it so its not the greatest

 
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NDS006.png
N64002.png
NES008.png
Double.Dragon 2-The Revenge.jpg
SNES03.png
Donkey Kong Country 3.jpg
 
Last edited by matto21,
Loadiine GX2 Wii U and VC Cover Flow

7" tall
5" wide
14/16" thick
4 7/8" tall
7 1/16" wide
1 3/16" thick
4 15/16" tall
4 15/16" wide
15/16" thick
4 13/18" tall
5 5/16" wide
5/8" thick
7 1/2" tall
5 3/8" wide
1/2" thick

View attachment 38753



what sizes of workspace did you use for the snes and 64 and other covers , since they are wider than the 176x248 of the 'normal' covers ?
dothey just work , without recompiling the source to fit the new image sizes ?
 
what sizes of workspace did you use for the snes and 64 and other covers , since they are wider than the 176x248 of the 'normal' covers ?
dothey just work , without recompiling the source to fit the new image sizes ?
Sorry I didn't see this.

I just used 248x248, since they were supposed to be almost as wide as Wii U games are tall. The 248 height was to keep the game "on the ground" so it didn't float midlevel. The source doesn't have to be recompiled, it adjusts to the image size provided, which is extremely nice.
 
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Last edited by rbk3ai,
I've been trying to use Masterwin's templates to make 3D N64 boxart. But I don't understand how to make 3D, slanted boxart from 2D boxart. Those 3D N64 boxarts are simply the best hands down!

Also as a hint, if you add z before each virtual console's name, they will all appear together at the end of the list. It's a small sacrifice, and you won't notice it.
Ex: z[N64 VC] Banjo Kazooie

Does anyone have a pack for the current N64 inject list link your style? these are amazing!
 

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