Gaming Ghost Trick help

  • Thread starter Thread starter Mishioshu
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Veav said:
Regged just to thank this thread - I'm sure there was a hint in the dialogue but I can't understand it, it was driving me nuts. Ring the bell three times in rapid succession, ding-ding-ding, and the puzzle may continue!

mm, can't wait for the english version. I mean, without spoiling, you know the twist with "Lynne and Sissel"? I wish I could've read what they talked about.
 
I'm making up my own story as it goes along. I've decided that "D99" is a psychogenic drug being added to the water supply by a monarchy of miscreants intent on overthrowing the government.
 
quezcotl said:
I'm trying to remember, but I think your suppsoed to make the paper fly to the other guys side a few times until a rocker shows up -who's being escorted to the jail cell.
Tried moving the paper, but it doesn't do anything. It just give me the "No Action Available" sound.
 
I dont think this game is in Ace Attorney universe anymore(which the producer claimed), but more like in another dimension.
Those guys in blue suit and green resembled Pheonix Wright and Winston Payne, seeing how I dont understand a single word im not sure they are a lawyer and a prosecutor though.
And that magician dancing guy kind of looks like
200px-Shadi_Smith_OA.png


180px-Wright.jpg


170px-Younger_Winston_Payne.jpg
 
_Chaz_ said:
quezcotl said:
I'm trying to remember, but I think your suppsoed to make the paper fly to the other guys side a few times until a rocker shows up -who's being escorted to the jail cell.
Tried moving the paper, but it doesn't do anything. It just give me the "No Action Available" sound.

Are you sure your supposed to be there atm?
Try and use the phones and see if you done everything in every area.
If you see for ex a "..." bubble" it means you need to listen to what someone says and it might continue the story.
 
quezcotl said:
_Chaz_ said:
quezcotl said:
I'm trying to remember, but I think your suppsoed to make the paper fly to the other guys side a few times until a rocker shows up -who's being escorted to the jail cell.
Tried moving the paper, but it doesn't do anything. It just give me the "No Action Available" sound.

Are you sure your supposed to be there atm?
Try and use the phones and see if you done everything in every area.
If you see for ex a "..." bubble" it means you need to listen to what someone says and it might continue the story.

Wow, okay, thanks for the tip.

edit: Hey! it worked! Thank you!
 
nvm doesnt need help, figured out how to fix the car scene
smile.gif

the answeres are always so simple when you realise.
 
Anyone got any tips for the middle lower room of the uhh I could use spoiler tags at this point, sheesh... the bit with the nightvision? Never mind I got it, trying to do too much at once. Helpful game behavior begins if I take it one bunk at a time.
 
Been stuck another hour now.
I just prevented the car crash, and Lynne is eating chicken with some ...news reporter/driver?
 
Loving the game so far! I can't wait to play the ENG version so I can understand the story lol but I get the gist of it (I think)...

I'm stuck on what to do next for Scene/Act 8 at the moment...

@quezcotl
1) You have to ring the bell 3 times quickly at the table next to both.
2) The waitress will come by with coffee, you have to possess the coffee pot, then possess Lynne to go through the convo
3) Let me know if you need help with the next bit
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I'm stuck at the prison part
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where your supposed to help the inmate flee and the swat guards patrolling.
 
I am also stuck on part 10!

For the prison part:

From where the Painter is, you have to possess the bed in the next cell by the bucket/spoon, and wait for the guard closest to look left, then press the Painter icon in the top left. The painter will go under the bed in the next cell.

Then you have to possess the ledge to the right just by the swat guard that is laying down, and open that ledge, the guard will fall, and then continuously go up and down, you have to possess that guard, and as he climbs the stairs, possess the coke can, then the panel beneath the stairs (bottom right). When both guards are climbing up the stairs, pretty the painter icon, which will call the painter under the stairs.

Wait for the one guard to walk left and the other to climb up right, then possess the cog just next to where the ledge gap is (you have to use a guard to do this) and then when the coast is clear (one guard walking left the other guard climbing right) press the painter icon, and the painter will climb into the shaft BETWEEN the ledges. Activate the ledges to close the gap, and then go as far left as possible and press the painter icon. The painter will roll towards the left.

Go into the rockers cell as a ghost, and activate the drum kit to alert the guard, then activate the ledge below him to make him drop. Press the painter icon to get the painter into this cell, close the ledge, and then get him to the far left of the punk rockers cell. DONE!


Area i'm stuck on, any help much appreciated!:
I'm stuck trying to stop the old guy in the office having some kind of heart attack/seizure and have been through 3 senarios so far.

Senarios I've tried to complete act 10:
The first being to travel through the phone to the woman in the little room, which doesn't amount to anything because you are trapped at the phone!
The second is using the flag to flick the jug handle at the right time so the guy gets some water, which buys time, but doesn't let you do anything else.
Lastly, I possess the tablets to start with, they get flicked off the table, and you land near the suite of armour which allows you to lodge the globe thing on the sword, but still doesn't allow you enough reach to flick the tablets back. Also you literally have 5 seconds to do a bunch of stuff in this situation.
Anyone got any further?
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