GBAtemp's Golden Threads Thread

It is a long standing thing. Or if you prefer why do you think GBA, DS and 3ds games were sized in megabits which nobody uses when megabytes are there and far more usable? A) It stems from the 8 and 16 bit eras where magazines would often list them.
Nah you should read the topic, it's hilarious.
 
https://gbatemp.net/threads/its-official.475125/ Cringeverse,new account, reil grill :tpi:, ramble, no sources

@smileyhead make a thread simulator of this when it blows up
rip
upload_2017-6-22_12-34-33.png
 
I did want to do a in memory of 2017 thread, still might.

Anyway I am not sure that thread is quite golden yet... it lacks a certain something. There is potential but enough people acting as carbon rods and the premise is not quite enough by itself to send it over the edge -- nobody much cared when the folks at gbadev did not much care for it, best we got for the DS was when one of the DS devs made an unreleased ROM dumper after a slight protocol change (Rudolph's dumpers would not appear for a little bit and we were otherwise stuck on , waninkoko vs team twiizers on the wii was amusing but ultimately amounted to nothing other than waninkoko upping his game (there was a bit to criticise there), 360 wise nobody cared much when JTAG was hobbled before it began (we were told don't do the August update that year, it would be end of the year before it got good), PS3 wise geohot was already an interesting subject but again nobody cared, 3ds wise the best we saw was smea being accused of ruining pokemon for revealing the legendaries prior to Nintendo officially doing it. See also various people arriving and saying "whoa, look at all this drama" and having the immediate response of "what drama?", which is most of what people dub drama these days (a pity as I want some).
 
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