GBAtemp SX PRO Give-away WINNERS ANNOUNCED

UPDATE! The giveaway is NOW OVER and the winners have been announced!

Were you a lucky one? Check out THE LIST OF WINNERS HERE


sxpro_giveaway_1.png


Thanks to Team Xecuter we have 10 SX PRO units (including SX OS licence) to give-away to 10 lucky GBAtemp members!

To enter the give-away simply post a reply to this thread and also Like us on Facebook and Follow us on Twitter to increase your chances of winning!

Remember, GBAtemp.net is the #1 source for console modification news and discussions!

Full terms and conditions below.
 

Der_Blockbuster

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I've been on this platfrom for years now, I love GBAtemp, and thanks to everyone who makes this possible.
Ofcourse I wanna enter the Giveaway aswell!!
 

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  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    +1
  • BigOnYa @ BigOnYa:
    I live maybe 3 minutes from a Dairy Queen, so I would just go there for ice cream anything anyways. I usually get the Oreo Blizzard, or a Peanut Buster Parfait.
  • Xdqwerty @ Xdqwerty:
    whats a dairy queen?
  • BigOnYa @ BigOnYa:
    Ice cream shop
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, mmmm ice cream
    +1
  • K3Nv2 @ K3Nv2:
    Uremums a dairy queen
    +2
  • BigOnYa @ BigOnYa:
    Mmmmm uremum
    +1
  • K3Nv2 @ K3Nv2:
    Always shooting that dairy out uremums tiddies
    K3Nv2 @ K3Nv2: Always shooting that dairy out uremums tiddies