Gaming Gateway Cheats

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Cheat Request:
StarFox 64 3D (USA)
Title ID: 0004000000049000
Serial: CTR-ANRE

Left/Right Wing Never Destroyed
Unlimited Boost/Brake Gauge
Unlimited Energy Gauge
 
Is it possible you guys can make a code to allow legendaries to be played with in the super modes in the battle tree for USUM? NEW 3ds
 
Last edited by dsrules,
Is it possible you guys can make a code to allow legendaries to be played with in the super modes in the battle tree for USUM? NEW 3ds

@ymyn, could you make Ultra Wormhole codes using this info?
https://gbatemp.net/threads/release...in-for-ultra-sumo.489098/page-19#post-7708287

maybe be it is static address
Ultra Sun
[Wormhole]
D3000000 30000000
52DE30B8 32991B50
02DE30E8 0000000x
02DE30EC 0000000y
D2000000 00000000

color x
0:White(UltraBeast),1:Red,2:Blue,3:Yellow,4:Green

rarity y
0: Normal,1: SingleRing ,2: DoubleRing,3: DoubleAuraRing
Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
00160A08 E3A00000
 
[Ultra Wormhole Color v1.0]
58021520 E1500001
08021524 E3A0000X
08021528 EA000011
D0000000 00000000
X=0:White(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
[Ultra Wormhole Rarity v1.0]
5802162C E1500003
08021630 E1A00000
08021634 E3A0000X
D0000000 00000000
X=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
Pokemon Ultra Sun v1.0
00040000001B5000
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
[Ultra Wormhole Color v1.0]
[Ultra Wormhole Rarity v1.0]
Same as Ultra Moon.
 
Last edited by ymyn,
[EXP multiplier *X]
D3000000 00000000
005B9A58 E1D002B2
005B9A5C E92D4002
005B9A60 E3A010XX ----> multiplier in hex 0a(100) 64(100) etc
005B9A64 E0000190
005B9A68 E8BD8002
004AB190 EB043A30

Using this code in Pokemon UM(Citra) skyrocket the EXP obtained from 2100 to 310 000, happened changing the multiplier in hex and even when I insert it without changing anything.
 
Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
00160A08 E3A00000
 
[Ultra Wormhole Color v1.0]
58021520 E1500001
08021524 E3A0000X
08021528 EA000011
D0000000 00000000
X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
[Ultra Wormhole Rarity v1.0]
5802162C E1500003
08021630 E1A00000
08021634 E3A0000X
D0000000 00000000
X=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
Pokemon Ultra Sun v1.0
00040000001B5000
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
[Ultra Wormhole Color v1.0]
[Ultra Wormhole Rarity v1.0]
Same as Ultra Moon.
>gateway only
when is someone going to port this to ntr plugin? i will not wait for @Nanquitas to make a ctrpf update that has a gateshark handler making them work on ntr :^)
 
If your so impatient about the whole thing. Why not go and port them yourself?
i tried to make the cheats myself with rosalina menu debugger + IDA pro with remote gdb debugger but I couldn't find where the R1 and R2 were. I found the fixed address for the wormhole light years but I can't figure out how to follow it to the addresses associated with it in IDA Pro's gdb remote debugger. i have the breakpoints option enabled and it's set to ARM assembly but I keep having trouble finding out where the addresses actually are based on the limited instruction given that doesn't cover every base so I'm forced to guess what it all means instead of it being clearer.
 
i tried to make the cheats myself with rosalina menu debugger + IDA pro with remote gdb debugger but I couldn't find where the R1 and R2 were. I found the fixed address for the wormhole light years but I can't figure out how to follow it to the addresses associated with it in IDA Pro's gdb remote debugger. i have the breakpoints option enabled and it's set to ARM assembly but I keep having trouble finding out where the addresses actually are based on the limited instruction given that doesn't cover every base so I'm forced to guess what it all means instead of it being clearer.
you can try post#3136
 
Update on my Cheat Request:
StarFox 64 3D (USA)
Title ID: 0004000000049000
Serial: CTR-ANRE

Left/Right Wing Never Destroyed
Unlimited Boost/Brake Gauge
Unlimited Energy Gauge
Rapid Fire Lasers (N64 Version 1.0 has this Code, not sure if it is possible in the 3DS Version)
 
Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
00160A08 E3A00000
 
[Ultra Wormhole Color v1.0]
58021520 E1500001
08021524 E3A0000X
08021528 EA000011
D0000000 00000000
X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
[Ultra Wormhole Rarity v1.0]
5802162C E1500003
08021630 E1A00000
08021634 E3A0000X
D0000000 00000000
X=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
This code can use only GateWay3DS.
Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra".
 
Pokemon Ultra Sun v1.0
00040000001B5000
[Legendaries to be played with in the Battle Royal Dome & Battle Tree(Super) v1.0]
[Ultra Wormhole Color v1.0]
[Ultra Wormhole Rarity v1.0]
Same as Ultra Moon.

Dude this is awesome, i need a gateway 3ds, im on ntr rite now, imma search on how to get gateway cheats on it.
 
hello@all, giv it for ultrasun (eu) (0004000000164800) a cheat for, every time z atacke?
 
for anyone interested in the wormhole cheat. (it's a gw only cheats if you don't know how to write a plugin)
I have an alternative method for it. you guys can use it before analogman release his new version plugin.

requirement:
luma cfw
godmode9

1. boot into godmode9
2. select "sysnand/emunand SD" depends on your own game installation.
3. select the file in this path: title\00040000001b5100( or 1b50 doesn't matter, this lib file is the same for both game)\content\00000000.app
4. ncch image options -> mount image -> romfs\lunasoldive.cro copy this file to your sd:\luma\titles\your game id\romfs\lunasoldive.cro
5. open the file in hex, go to offset 18630 change the bytes in this order, save it after edit. done.
Code:
06 00 00 2A 00 00 A0 E3
to
Code:
00 00 A0 E1 03 00 A0 E3

this gives you max level wormhole all the time.





display opponent HP in battle:

same as the wormhole one.
copy & paste battle.cro
go to offset A8CFC.
replace "F8 40 2D E9" with "E7 FE FF EA"




some other cheats also can be done by this way.
 
Last edited by Sonansune,
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Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:White(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFB0 FA06F7FA
Can use both GateWay3DS and Gateshark2NTR
Code:
Pokemon Ultra Sun v1.0
00040000001B5000
 
[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:White(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFAC FA06F7FB
Can use both GateWay3DS and Gateshark2NTR
 
Last edited by ymyn,
Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFB0 FA06F7FA
Can use both GateWay3DS and Gateshark2NTR
Code:
Pokemon Ultra Sun v1.0
00040000001B5000

[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFAC FA06F7FB
Can use both GateWay3DS and Gateshark2NTR
damn... that was fast....

@ymyn can I just remove the color instruction? thiese codes looks a lot complex than others made previously?:wacko:

edit: those are thumb instructions, didn't change segment value at first.. with ida default arm, codes become alien language. my bad:P
 
Last edited by Sonansune,
pokemon ultra sun has many wrong cheat codes.try to play ultra moon if possible.
 
Code:
Pokemon Ultra Moon v1.0
00040000001B5100
 
[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFB0 FA06F7FA
Can use both GateWay3DS and Gateshark2NTR
Code:
Pokemon Ultra Sun v1.0
00040000001B5000

[Ultra Wormhole Color & Rarity v1.0]
005B9FA0 B5076860
005B9FA4 99054804
005B9FA8 D1044288
005B9FAC 4668210X <- Color X=0:While(UltraBeast), 1:Red, 2:Blue, 3:Yellow, 4:Green
005B9FB0 7701220Y <- Rarity Y=0:Normal, 1:SingleRing, 2:DoubleRing, 3:DoubleAuraRing
005B9FB4 BD077742
005B9FB8 006E8A40
003FBFAC FA06F7FB
Can use both GateWay3DS and Gateshark2NTR
WOW! But how to go to Ultra Ruin?
 
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