Gaming Game-changing visuals?

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bigpaws said:
and 3d can pop out
the activity log icon loojs like the pencil comes out

Your idea made me imagine having 3D images appear to be sitting on the touchscreen, and then being forced to use the touch screen to interact with said objects. That could be cool. It could almost simulate physically touching the object in order to receive an actual response, sans tactile feedback, of course.
 
I've read the last few pages of this mess going back and forward and I really feel some of you are just dismissing the system as a gimmick and totally blowing off Granville, though he is only using Rayman to make a case.

Pilotwings I think is a better one, similar to Rayman but in the air so you don't have the shadow. With the 3D flicked on it really does give a far better sense of location on the screen versus the obstacle/ring/point block you need to hit and it helps vastly with precision. I've tried courses with it on and off and have performed tighter better scoring when I can see where I can edge something versus just judging false distance on a flat plane since I don't have the shadow crutch. Shadows are great, they truly do help, but having actual depth helps in a more real way just as we move in a 3D world in real life so we're born to getting distances.

Along that line another that fits it well is Ridge Racer. It's more subtle than Pilotwings where the rings and things pop. The game takes that more real feel I'm talking about and applies it globally across the screen. Shadows don't come into play here as you're on four wheels, but what does come into play is the depth of your car, depth of the course, position of ever closing on you walls, turns, obstacles, other cars, buildings, etc. Sure some is eye fare like the airplane you see in online images, but when driving around other cars I think it gives more of a natural feel to passing a car and judging proper distance as one does in a real car.

I think the 3D when applied wrong is just stupid eye candy and gives wow but no substance, much like how Street Fighter pops up like the old arcade Sega Time Traveler hologram title as the characters pop out largely and round, terrain is fairly flat, just like that old game -- it's eye whoring. But, in games where it gives a more real and better sense of natural depth, that's where it really does add something more than being just a dumb gimmick as some are passing it off as.
 
@Vampire Hunter D

Sorry for using only a single game example, but it's really the only one i own currently. I tried SSF4, where the 3D effect was really sharp and pretty, but didn't add anything the the gameplay. Not tried Pilotwings since i heard it was very light on content and it doesn't look like it would interest me much. Rayman is all i can use, but i did find it was probably one of the best examples of 3D done right in terms of gameplay.

I'm waiting for some more games to come soon. Short term, probably Ocarina of Time and Kid Icarus may benefit from the depth. Long term, Mario Bros 3D and Kingdom Hearts DDD will also. I'll have to try some more platformers and such games. My opinion stands on Rayman, but i want to see some more competent developers (Ubisoft being incompetent) try their hand at the effect and actually build levels INTENDED for the effect. Mario, Kid Icarus, and Kingdom Hearts are specifically designed to better take use of the effect in terms of gameplay. We'll see.
 
I hope for developers to be able to use all of the 3DS's functions in the future.
As of now, these games don't really add GAME-CHANGING enhancements.

As i've said, it takes skill to be able to judge distances with as little graphical help as possible. That's what I've always thought gaming is all about, skill and fun through challenge.
Up until now, we didn't need 3D to be able to finish Super Mario Bros. We didn't need 3D to battle in Super Smash Bros. And we didn't need 3D with JRPGs, ALL EXCEPT for graphical enhancement.

Sure, rayman, AR games and pilotwings use 3D in gameplay, but the others (meaning MOST)? Not really.
I'm hoping Starfox will do good though.
tongue.gif
 
May not have need it, but it still helps.

Even with skills, what wrong with a little help? It not like you are cheating or something.

Idk about the other games, I haven't play them.
 
KingVamp said:
May not have need it, but it still helps.

Even with skills, what wrong with a little help? It not like you are cheating or something.

Idk about the other games, I haven't play them.

This topic isn't about if it'll "help" or "assist" with current gameplay though...it's about game changing, unless the title is wrong.
Game changing. A 3D perspective vs using shadows is minor. Both work perfectly fine. Thus 3D isn't changing, or really even improving, much over just plain shadows.
Which is why we really need to get off this 3D platforming thing.
 
Hells Malice said:
This topic isn't about if it'll "help" or "assist" with current gameplay though...it's about game changing, unless the title is wrong.
Game changing. A 3D perspective vs using shadows is minor. Both work perfectly fine. Thus 3D isn't changing, or really even improving, much over just plain shadows.
Which is why we really need to get off this 3D platforming thing.
I can't help but feel you're completely ignoring what i'm saying and trying to get people off of a subject to justify what you're trying to say. I'm saying it IS game changing and a huge improvement over plain shadows. I totally disagree with you. It feels much more natural now. It changed the gameplay for the better. I felt like i was focusing more on the actual character's proximity to objects and platforms than just watching below him the entire time and making sure his shadow was lined up properly. Just because something works perfectly fine, doesn't mean it can't be improved. When i was little and owned a Super Nintendo, i was perfectly fine with dpads and didn't think analog controls would make a huge difference. I was quite wrong. I was also incredibly wrong in my assumptions that the analog slider on the 3DS wouldn't be THAT much better than the PSP's. Just as i was wrong about thinking 3D wouldn't help 3D platformers any.

I doubt many people here that are making denials about 3D have actually played a 3D platform game with the enhanced depth that comes with a 3D effect. I seem to be one of the few who actually bought Rayman 3D (which is fine, i'm definitely not saying you SHOULD play it as it's a mixed bag and a rather lazy/bad port), so unless you HAVE tried 3DS with a game that requires a good sense of platforming skill, i don't think it's fair for anyone to write off the effect as a cheap visual trick. If you can honestly say you have played a 3D platformer with a good 3D effect and that it didn't do anything for you, that's all fine as you obviously have a different view. As it is though, i saw a huge difference and can tell that i'm going to like what the future will bring in terms of 3D platforming on the 3DS.

I'm speaking from experience, having beaten an entire 3D platformer both in a flat 2D mode (the original Rayman 2) and now using 3D (the 3DS port of Rayman 2), i can say that for me at the very least, it was by far a superior gameplay experience with 3D. This is also in a game that wasn't even originally developed with the intention of using 3D. And in a port that wasn't even very well made to boot. Original 3DS games such as Kid Icarus, Mario 3D, and Kingdom Hearts 3D are some example of games being designed specifically for the 3DS with the intention of having the effect on. Mario 3D in particular will be even more platform heavy than the previous 3D Mario games, and require precise jumps and platforming.

I never had an issue with 2D mode in games before and never thought that it would help to have 3D. And up to the point that i had a 3DS in my hands and was booting Rayman 3D up for the first time, i still didn't think it would help any. But that didn't stop me from feeling that the 3D improved the experience as soon as i started playing. It's something i never considered to be actually true prior to trying it out, thinking it was overstated. But i was wrong.
 
Isn't 3D giving gameplay natural help that wasn't there before game changing anyway?

Other words the 3D effect gameplay therefor it game changing because the effect wasn't
there before.

The effect change the gameplay equal game changing.
 

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