Gaming Game-changing visuals?

  • Thread starter Thread starter GeekyGuy
  • Start date Start date
  • Views Views 5,309
  • Replies Replies 48
Dream Trigger 3D.
If you don't know what this game is, look it up.
I haven't even seen it in 3d yet, but just from the 2d screenshots and videos, I know that this game will be almost impossible to play without 3d.
 
Zarxrax said:
Dream Trigger 3D.
If you don't know what this game is, look it up.
I haven't even seen it in 3d yet, but just from the 2d screenshots and videos, I know that this game will be almost impossible to play without 3d.
I just look at that.
wacko.gif


I might actually get that game. Just imagination if they had a level in AR.
ohmy.gif
 
Zarxrax said:
Dream Trigger 3D.
If you don't know what this game is, look it up.
I haven't even seen it in 3d yet, but just from the 2d screenshots and videos, I know that this game will be almost impossible to play without ending up blind.
Fixed it for ya.
 
Zarxrax said:
Dream Trigger 3D.
If you don't know what this game is, look it up.
I haven't even seen it in 3d yet, but just from the 2d screenshots and videos, I know that this game will be almost impossible to play without 3d.

The game's definitely a feast for the eyes, but I'm not quite sure I see the necessity there for actual 3D.

I'm sure most of you folks remember the video demo that came out just before the 3DS was revealed that showed inward 3D perception on DS. What I thought was particularly cool about that demo was that certain things were hidden in the environment and could only be seen by turning the angle of the actual system.

Of course, as graville suggested, that extra dimension can passively improve gameplay by simply offering an edge when it comes to sensing depth. But the AR games included with the system suggest the possibility of so much more. And for me, that's what makes this launch line-up especially disappointing.

Nevertheless, that's not really what I was hoping to get at. I believe there's potential here beyond visual stimulus, and I'm curious to hear what ideas folks have bouncing around their brains.

@ DiscostewSM: I dig where you're coming from with that idea. I just wonder if that would even be possible, considering how the top screen has to process in order to allow people to visualize 3D without glasses.
 
Ikki said:
KingVamp said:
Guild McCommunist said:
I feel like depth issues with 3D platformers were basically gone once shadows were in games. They're surprisingly more than a minor graphical touch, watching your shadow lets you know precisely where you're going. Plus there's some games like Spyro that I've never really followed the shadow with but had no issues with depth.

OK if shadows was more than a graphical touch to you then why can't 3D be more than a graphical touch to people?

3D may not help you, but it may help others.
Both shadows and 3D are graphical touches that help with precision. If you have one, you don't need the other. I think that's where Guild is going to.

Correct me if I'm wrong, Guild.

You're absolutely correct.

Shadows are just as effective a tool of judging distance and can be applied across pretty much any 3D platformer and doesn't have the issues that 3D does.
 
Guild McCommunist said:
Ikki said:
KingVamp said:
Guild McCommunist said:
I feel like depth issues with 3D platformers were basically gone once shadows were in games. They're surprisingly more than a minor graphical touch, watching your shadow lets you know precisely where you're going. Plus there's some games like Spyro that I've never really followed the shadow with but had no issues with depth.

OK if shadows was more than a graphical touch to you then why can't 3D be more than a graphical touch to people?

3D may not help you, but it may help others.
Both shadows and 3D are graphical touches that help with precision. If you have one, you don't need the other. I think that's where Guild is going to.

Correct me if I'm wrong, Guild.

You're absolutely correct.

Shadows are just as effective a tool of judging distance and can be applied across pretty much any 3D platformer and doesn't have the issues that 3D does.
But shadows (although even sometimes do not help) with 3D can help even more people judge distances.

Is shadows more effective then 3D? I have to look again, but imo I doubt it.

A least you admit that 3D can help game play.

It not like every game have shadows well at least effective ones...
 
KingVamp said:
But shadows (although even sometimes do not help) with 3D can help even more people judge distance.

Is shadows more effective then 3D? I have to look again, but imo I doubt it.

A least you admit that 3D can help game play.

Um, shadows do help. Having played 3D platformers from the Playstation era to now, none of which had 3D, I can safely say they help, and they help a lot.

I don't see 3D being any more effective than a shadow. A shadow is a definite mark on where your character is in the air. It's like a giant crosshair and it works absolutely fine.

It's helping "solve" an issue that was solved a long time ago. It's completely useless. Either way, shadows work fine, and I'd rather have shadows than being forced to use an imperfect technical gimmick to play a game effectively.
 
Also, I'm pretty sure that with 3D and no shadows you'd be in a worse situation than with none.
 
I have play that long as well and I can tell you that even with shadows the issue (although smaller) still present itself.

Whether you believe that, I guess that up to you.


Ikki said:
Also, I'm pretty sure that with 3D and no shadows you'd be in a worse situation than with none.
I guess that depend on who is playing.


At the same time, I still do not know why we can't have both.
 
KingVamp said:
At the same time, I still do not know why we can't have both.
No one said we can't. It's just not necessary since there's barely any issues with platforming since shadows.
 
Ikki said:
KingVamp said:
At the same time, I still do not know why we can't have both.
No one said we can't. It's just not necessary since there's barely any issues with platforming since shadows.
Still if 3D can help people as well, if something else can help with depth and help judge distances, then who is it hurting for people that it helps?

For the people that 3D doesn't help gameplay or like it visuals or the minority who can't work with 3D turn it off.
 
The new sense of depth feels much tighter and more intuitive (and more natural) than using shadows to judge. If implemented correctly, i can easily see why people would like the 3D and consider it a valid gameplay enhancement, which i do. I've never felt that using shadows felt off before, but now that i've experienced 3D used to enhance platforming, i can see that it was actually a more flawed and less natural way to do it. In my opinion.
 
KingVamp said:
That may be your opinions about the innovations, but do not go around making it seem like facts
specially when more people opinions differ.

Do I have to say "in my opinion" after everything I say to make you happier?
because it makes for some pretty bad writing to do that so idiots understand that when I speak my opinion...it's my fucking opinion, in my opinion.
 
I'd say, 3D can be used for platforming, and shadows can be used as aesthetics, like being cast opposite of the light source, rather than being under the objects all the time. Am I right? In my opinion.
 
Hells Malice said:
KingVamp said:
That may be your opinions about the innovations, but do not go around making it seem like facts
specially when more people opinions differ.

Do I have to say "in my opinion" after everything I say to make you happier?
because it makes for some pretty bad writing to do that so idiots understand that when I speak my opinion...it's my fucking opinion, in my opinion.
You do not, but it I assume and it feel to me that you was stating you opinions as facts. My bad!!

But you do not have to call people idiots for misunderstandings.
 

Site & Scene News

Popular threads in this forum