Force PKMN Black to Force Save?

Discussion in 'NDS - Emulation and Homebrew' started by JayF1r3, Mar 19, 2012.

Mar 19, 2012
  1. JayF1r3
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    Newcomer JayF1r3 Newbie

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    Is there anyway to have something able to make a save option during dialogue? Maybe an action replay code? I've been using save states instead of normal saving... and now I can't save my progress unless I'll start all the way back at the bug gym. This is the save it attempts to do after the credits roll.
     
  2. KazoWAR

    Member KazoWAR GBAtemp Advanced Maniac

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    have you tried to load the save state and do an in-game save?
     
  3. Sora de Eclaune

    Member Sora de Eclaune Baby squirrel, you's a sexy motherfucker.

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    I think what happened is that they used savestates too much and the latest one is too close to the end of the game where it saves after defeating the Elite Four, and the game errors out when attempting to save and they were hoping for a way to save in-between dialogue so the save after the Elite Four will work properly.
     
  4. KazoWAR

    Member KazoWAR GBAtemp Advanced Maniac

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    I doubt if someone never saved the game all the way to where they beat the e4 would cause the game to not save. it should be saving the game after you beat the e4
     
  5. Crystal the Glaceon

    Member Crystal the Glaceon GBAtemp Inkling™ Squishies~

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    If you used a card with RTS, yes you can save in the middle of anything.
    If you are using the official card, no you can only save the normal way.
     
  6. JayF1r3
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    Newcomer JayF1r3 Newbie

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    I found out that saving was impossible at that point because I didn't know that you couldn't over write saved games unlike the gameboy versions, you had to delete your save file first. I ended up starting over and got farther now. So thanks for trying to help me.
     

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