

Or SDHC flashcart exclusiveJoe88 said:those final fantasy's were almost 2.0-2.8GB
the ds would never run it unless they wanna make a 6-8 ds cart game d:
Wait, what?! I think you mean 1.5GB. Smallest eboot PS game I've found was a rip of Ridge Racer, and that was like 5MB.warmijwilfaain said:However, the main problem is the space that the carts can handle. FFVII was about 1.5Megs (when compressed to EBOOT.PBP for PSP) on the PSOne.
Actually, I meant Megs as in not Megabytes, but Mega-kilo-bytes. A million-odd kilobytes. Hence, gigabytes.myuusmeow said:Wait, what?! I think you mean 1.5GB. Smallest eboot PS game I've found was a rip of Ridge Racer, and that was like 5MB.warmijwilfaain said:However, the main problem is the space that the carts can handle. FFVII was about 1.5Megs (when compressed to EBOOT.PBP for PSP) on the PSOne.



Yeah, but FF7 is an IMPORTANT title for SquareEnix. They can't screw it. And doing a direct PSX port on PSP IS screwing itCrEsPo said:I doubt it, if they did end up porting them they'd do it for the PSP since it has far more power than the DS does. Also with UMD's, unless I'm mistaken, you could do multiple UMD's since the saves get written to the PSP.
If they could compress 4 CD's into 512 MB don't you think they would of done so at the time? Obviously compression technology improves, but to compress ~ 2.8 GB (4 CD's) isn't possible unless you remove a lot of the quality. Also, the point of returning to previous locations found oun earlier disks, this data is probably small so putting them onto every disk is probably irrelevant. I'm no game maker, this is just my opinion.

DonLeon said:oh yeah
which graphic is better?
FF9/FF3?
because i think fF3 graphics is similar to FF9 but FF3 size is smaller because it doesn't have many FMV,music and 3D world map right??




