ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

  • Thread starter Thread starter Soaprman
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Your guess is as good as mine. All I can say is Point Blank doesn't actually get you shadowbanned, so it's not that.
 
Can anyone help me? I have my save file open and I'm trying to change some generic captured units into characters like Human Lilith, Yukimura, Daniella, and Izana. I can't understand the character block diagram from OmegaBlu's Hex editing thread...
 
Anybody else running into strange issues when using the checkboxes for einherjar and recruited units? Using the checkboxes to edit them will cause my game to close and restart the system after going into the inventory, or any other, screen and checking the unit, however using the hex editor and changing the values does not cause units to crash my game.
 
Can anyone help me? I have my save file open and I'm trying to change some generic captured units into characters like Human Lilith, Yukimura, Daniella, and Izana. I can't understand the character block diagram from OmegaBlu's Hex editing thread...
RawBlock1 is where class and character ids are located. First row, last pair for class and third to last pair for character.
 
RawBlock1 is where class and character ids are located. First row, last pair for class and third to last pair for character.
Ah, thank you! It worked!
Do you know if putting in Human Lilith's character ID and the Maid class ID will work, or will it cause issues in-game?
 
Ah, thank you! It worked!
Do you know if putting in Human Lilith's character ID and the Maid class ID will work, or will it cause issues in-game?
Human Lillith's ID? That doesn't exist, right? The Lillith ID on the list I provided is for the Lillith that you see in castle battles.
 
Human Lillith's ID? That doesn't exist, right? The Lillith ID on the list I provided is for the Lillith that you see in castle battles.
Oh wait, the Human Lilith ID in the chart you made only works with DeathChaos's unreleased custom DLC. Oh well, at least I have all of the other characters possible in the game.
But I do have a question regarding Castle Lilith: If you do replace a generic unit's data with castle Lilith, what effects would that have? Bc I know fish lilith doesn't have battle animations, so what would happen?
 
Oh wait, the Human Lilith ID in the chart you made only works with DeathChaos's unreleased custom DLC. Oh well, at least I have all of the other characters possible in the game.
But I do have a question regarding Castle Lilith: If you do replace a generic unit's data with castle Lilith, what effects would that have? Bc I know fish lilith doesn't have battle animations, so what would happen?
Nothing bad happens. She avoids 3d battles whenever possible, acts a little in wierd in guard stance and does not perform attack stance. Not sure about the attack stance bit though. Also bold stance forces her to attempt an attack when acting as a backup to a character with the skill, but she just sits there. No crash, and start skips the combat as normal. All observations made while she was in the Astral Dragon class. Reclassing with dlc items makes her look wierd, but that is all I've tried.
 
Nothing bad happens. She avoids 3d battles whenever possible, acts a little in wierd in guard stance and does not perform attack stance. Not sure about the attack stance bit though. Also bold stance forces her to attempt an attack when acting as a backup to a character with the skill, but she just sits there. No crash, and start skips the combat as normal. All observations made while she was in the Astral Dragon class. Reclassing with dlc items makes her look wierd, but that is all I've tried.
So I could use her if I wanted, and she'd function kinda like how she does in My Castle battles, but including the mechanics other playable characters use? So sorry to be bothering you this much.
 

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