Extracting private header manually

Discussion in '3DS - Flashcards & Custom Firmwares' started by TheShadowRunner, Mar 24, 2015.

  1. TheShadowRunner
    OP

    TheShadowRunner I'm like you, I have no name.

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    I need expert help to extract my private header manually.
    I dumped a brand new Zelda ocarina with GW and now have the rom on my PC (536 870 912 bytes).

    The .NET 4.0 layer of this temp PC is completely screwed and id like to extract the private header with a hexeditor (can't use Gateway ROM patcher)

    Could anyone tell me the beginning and end offsets of the priv header and the expected file size of the dumped binary?

    Thx in advance.
     
  2. tekwarfare

    tekwarfare GBAtemp Regular

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    I don't know the answer to your question, but why not reinstall .NET, or if it's completely hopeless then Windows itself? A lot of programs use the .NET framework so fix it.
     
  3. macearl

    macearl Member

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    I would also be interested in this, i would be interested in a native linux way to do this, i dont really like running the Gateway Tool through wine
     
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  4. TheShadowRunner
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    TheShadowRunner I'm like you, I have no name.

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    sadly.
     
  5. rfire90

    rfire90 Member

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  6. cearp

    cearp the ticket master

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    just use a hex editor :) compare your dump with a scene dump.
    or use the offset the guy says above.
     
  7. TheShadowRunner
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    TheShadowRunner I'm like you, I have no name.

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    Thanks. Are you sure its 11,766 bytes and not 11,776 bytes..?

    Edit: if 11.776 is correct as I believe, the offsets are 1200 hex to 3FFF hex.
     
  8. rfire90

    rfire90 Member

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    Oops you are right, it is 11,776, my bad!
     
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