Hacking Extracting audio from Mario Kart

I searched it up on Google and there don't seem to be any matches...
maybe you could try recording them?
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Maybe create a blank BRSTM so there would be no music, just the sound effects. Just use item codes in Time Trials, to make recording faster.
 
WiiFan2012 said:
Maybe create a blank BRSTM so there would be no music, just the sound effects. Just use item codes in Time Trials, to make recording faster.

How long would that take?
Sounds complicated.
 
All the sound effect data is in the BRSAR, you could maybe use brawl box to extract it, oh wait, what about Ripping Mama? Or the BRSAR Unpacker? Go try them...
QUOTE said:
brsar_unpack finds sounds in .brsar files and decodes them. This works moderately well with files it reports as "Version 1.3", those around the vintage of Super Smash Bros Brawl. For "Version 1.4" .brsars, you'll have better luck with ripping_mama, below.
Stereo sounds are skipped, and looping is ignored. Nothing is done with sequences.
ripping_mama 0.1 extracts .rwav sounds from .brsar files. It is effective with "Version 1.4" .brsars, such as those in the 2nd Cooking Mama (despite the name, the 1st Cooking Mama's .brsar doesn't work with ripping_mama, but it works with brsar_unpack). The .rwav files are playable in vgmstream since r563.

http://hcs64.com/vgm_ripping.html
 

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