EverDrive64 Menu with Full GameShark Support

Discussion in 'Other Consoles & Oldies' started by Kodewerx, Aug 29, 2014.

  1. Kodewerx
    OP

    Kodewerx Newbie

    Newcomer
    1
    0
    Aug 29, 2014
    United States
    Finally, a menu for the EverDrive 64 (http://krikzz.com/index.php?route=product/product&product_id=54) that has a fully functional GameShark implementation! Written by Parasyte, and provided for anyone who considers it a "must-have." Also, excellent study material for anyone who wants to study the source on how a GameShark works in the N64 environment!

    Download: https://s3.amazonaws.com/alt64-builds/alt64-0.1.8.6-cheat.zip
    Source code: https://github.com/parasyte/alt64

    Nothing has changed in the user interface. Same steps to enable cheats. The biggest difference is that you must convert your cheat-files to YAML. We've included a lot of example YAML cheat files that you can use as a template for formatting. For those who aren't familiar with the YAML cheat files, you will need to use an editor like Notepad++ to edit the cheat files. Regular notepad will not work.

    The only known issue so far is Banjo Tooie, but we believe that to be related to the patch that makes the game run, and not the code engine. The game loads with cheats enabled, but no cheats take effect.

    It is also worth noting that GameShark codes made in an emulator may *not* work properly on the actual hardware.

    Happy cheating!