Homebrew RELEASE EmuMmcConfig - Atmosphere EmuMmc Configuration Tool

  • Thread starter Thread starter KuranKu
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noone need this, this rip the fps from games like mk11

i need only XCI for Atmo or OC for SXOS !!!

atmo emunand without xci or a mounting option is pointless.
 
Last edited by NuadaXXX,
New ui preview .

JPEG_20190623_031024.jpg
 


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Personally, I would recommend you look into my claims. You will benefit more than just getting answers to your questions.
 
Remember that latest Atmosphere has changed the entry names in the emummc ini file. For example, It is no more "emummc_enabled", but just "enabled".
 
Remember that latest Atmosphere has changed the entry names in the emummc ini file. For example, It is no more "emummc_enabled", but just "enabled".
oh lol this fixed long ago im drafting a new release 2.0.0
its mater of seconds now ...

--------------------- MERGED ---------------------------

2.0.0 is ready , check the OP

Mui7D5f.jpg
 
Thank you for that tool.
I have a general question, doesn't atmosphere allow emuMMC path to be outside of "emuMMC" folder? can you choose your own folder name? (just to make it less easier to detect by nintendo :p)
 
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It has various bugs. It truncates the "sector" entry of the ini file, damaging it. This happens also if enabled is at the bottom of the ini, "far away" from the "sector" entry,
If the ini is in UTF8 with BOM, the parser does not read the ini file properly.
 
Last edited by ::Phoenix::,
It has various bugs. It truncates the "sector" entry of the ini file, damaging it. This happens also if enabled is at the bottom of the ini, "far away" from the "sector" entry,
make sure your ini layout is set like this and youll have no problems next, "my ini" (just like NYX set it up)

[emummc]
enabled = 0
sector=0xaf9c000
path=emuMMC/RAW1
id=0x0000
nintendo_path=emuMMC/RAW1/Nintendo
 
make sure your ini layout is set like this and youll have no problems next, "my ini" (just like NYX set it up)

[emummc]
enabled = 0
sector=0xaf9c000
path=emuMMC/RAW1
id=0x0000
nintendo_path=emuMMC/RAW1/Nintendo

This is exactly how my ini looks like. Other emummc togglers have no issue.
 
well i have incountered this bug only ones and after replacing the ini . it never accured again, so im not sure.
please check it out

I believe your ini parser assumes CRLF as the new line in the file. I am not sure about that, but after adding some emtpy new lines between the different entries, it started working.
 
I believe your ini parser assumes CRLF as the new line in the file. I am not sure about that, but after adding some emtpy new lines between the different entries, it started working.
im sure its weird behaviour and i never couldnt replicate it again after the time it happened and as i said i have fixed sector entry manualy and this bug never happened again so im not even sure atm.
 
im sure its weird behaviour and i never couldnt replicate it again after the time it happened and as i said i have fixed sector entry manualy and this bug never happened again so im not even sure atm.
I just checked. The problem is the way the new line is encoded in the ini file. If it is linux style (known as LF, which is one byte), the tool truncates what comes after "enabled", this because it assumes Windows style new line instead (known as CRLF, which is two bytes instead).

If you want to replicate the bug, just open the ini with visual studio code, and at the bottom right select LF instead of CRLF, and save.

I believe Hekate creates the emummc.ini file using LF new lines, then your tool cannot be used after creating emuMMC with Hekate, unless you manually fix it first. This might prevent many users on using your tool in the first place.
 
Last edited by ::Phoenix::,

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