Editing .dat sound files?

Discussion in 'NDS - ROM Hacking and Translations' started by Stereotomy, Sep 24, 2008.

  1. Stereotomy
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    Stereotomy Newbie

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    Sep 24, 2008
    Was trying to do some sound file editting for a game (replacing some sounds with sounds from external sources), but I found that rather than the well documented SDAT format, it seems to use .dat and .dat.tbl (?) files for sound. Anybody able to point me towards some documentation or- even better- tools for this?
     
  2. DarthNemesis

    DarthNemesis GBAtemp Maniac

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    Well, you can at least start with the assumption that the .tbl file contains the pointers for the individual files in the .dat.
     
  3. wl.

    wl. Member

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  4. Algester

    Algester Member

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    Sep 17, 2008
    hmm just asking one thing how exactly will one be able to identify what needs to be tinkered for the pointers... should the pointers match with the sound file or should the sound file match with the one on the pointers and also what type of format is .SAD ... im soon going to try out chucking out NA version of luminous arc 2 (once its out) for an undub version
     
  5. thedicemaster

    thedicemaster GBAtemp Addict

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    .dat is an extension mostly used for game/program data.
    since it's such a commonly used extension you can't get a single editor for them.

    your best bet is to open it up with a hex editor and see if there's any filetype info in the first/last few lines.
    however it's very well possible that it's a custom filetype, and then you'd need access to the original tools used by the company that made the game, or you'd need to be able to reverse-engineer a filetype.