ROM Hack DS code SSEQ player and new MID to SSEQ converter

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yeah i know about that, yeah i must see 3x

i was combined flstudio + awave studio + Anvil Studio yeah is working for me XD

for change instrument, i was found hex value for control that... so i can checking again before i convert to sseq

thank you XD yeah i will apply this in my mod (pokemon BW), since i can't change instrument but now i can change it manual or with awave studio...
 
Team Fail said:
Pshaa, that's all old now. You don't need a hex editor anymore for this. Open your MIDI in Anvil Studio and use markers. To do so...

1. Go to the point in the song where the song jumps to.
2. Go Edit --> Insert MIDI event
3. Make sure both boxes are checkmarked and look for Marker.
4. Type in "loopStart" in the field below.
5. At the end of the song, insert a Marker called "loopEnd" using the same technique.
6. Export as a MIDI (File --> Export MIDI-format 0 file) and convert using midi2sseq.

What's great is that you just need to do it on one track- It adds loop points CORRECTLY to all the other tracks!
Thank you so much for this. It worked like a charm... except it screwed up my percussion. However, that's easy to fix: just add loopStart and loopEnd to every track, and save it normally. If your song doesn't have percussion (or you didn't need to change it with my method), the regular way works fine.

And what is this "method" of mine?

Sometimes, the developers don't conform to General Midi standards when creating percussion instruments. This means your drum tracks won't work right. How do you fix this?

1. Find what instrument the drums are on.
2. Double click on the drum track in FL Studio. Click on the piano roll to see which sounds correspond to which note. (EX. C3 = bass drum, D = snare, etc.)
3. Convert these into instrument numbers. (To find C[number] numbers, take the number and multiply by 12. C3, for instance, is midi number 36. You can work the other instruments from there by counting from the nearest C.)
4. Change your percussion track to a regular instrument track, and set the instrument to the instrument number of the drum track.
5. Open your MIDI up in Reaper.
6. Open the drum track (double click on it).
7. Use your midi editor of choice and the GM1 specs to figure out which note numbers in Reaper correspond to the sound you want for that song's DLS file.
8. Click on a note you want to change, and hit V. This will select all notes of that number.
9. Use the arrow keys to move the note to the right number. Repeat for all drum notes in the song.
10. Loop as normal, but add loopStart and loopEnd to every track and save normally, or your percussion won't work!
11. Convert, inject, test, and enjoy.

Sorry if this was a bit unclear. I'll explain more if need be.
 
@applemaster: yeah thanks, i will used you method ...

no 9 is mean change pitch number to right number (correct instrument)? i was used awave studio for that and i think is same method with me. the problem is how to manipulate or change/add instrument on SDAT? i always failed to reinsert swar :/ because i want it used another soundfont :/

i was test insert to ROM and test on my DSi XL, is look good XD anyway thank you
biggrin.gif
, you method is clear for me than nothing o.o
 
andibad said:
@applemaster: yeah thanks, i will used you method ...

no 9 is mean change pitch number to right number (correct instrument)? i was used awave studio for that and i think is same method with me. the problem is how to manipulate or change/add instrument on SDAT? i always failed to reinsert swar :/ because i want it used another soundfont :/

i was test insert to ROM and test on my DSi XL, is look good XD anyway thank you
biggrin.gif
, you method is clear for me than nothing o.o
I want to experiment with SWAR myself, and I think I might toy around with it today.
 
Can I get someone to upload a compiled version of the Midi to SSEQ? I keep getting errors trying to compile it myself.
 
I was found software is called "Sekaiju" on "http://openmidiproject.sourceforge.jp/Sekaiju_en.html" is can moving channel, change instrument, other event (i love event list is easy to modified than awave studio :/). yeah is more easy than tuxguitar (for me).

Multiple MIDI data can be opened. This is a MDI (Multi Document Interface) application.
Multiple tracks can be viewed and edited in the track list window, piano roll window, event list window, and musical score window.
All kind of MIDI events including meta event and system-exclusive event are editable.
Unlimited undo and redo.
Both TPQN base at the resolution (time-base) from 1 to 960 and SMPTE24/25/29.97/30 base at the resolution 1 to 255 is supported. Time mode and resolution can be changed at any time.
Sekaiju sequence file(*.skj) import and export.
Cherry sequence file(*.chy) import and export.
Standard MIDI file(*.mid) format 0/1/2 import and export.
MIDICSV file(*.csv) import and export.
Auto back up(from 1 minute to 120 minutes interval).
16 MIDI input ports and 16 MIDI output ports can be used at the same time.
Real time recording with metronome, which can be inputted to multiple track.
Auto repeat from CC#111 position, which is used as a repeat marker in "RPG????" software.
Intelligent playback which prevents garbled sound, wherever position you started.
Synchronized recording which starts at your keyboard playing.
MIDI Timing clock for syncronizing may be received and sent.
Instrument definitions are compatible with Cakewalk's instrument definition file(*.ins).
Only extracting zip file is required to execute. No need to install.
All GUI and docoumentations are bilingual (Japanese and English).
 
I know this thread is old, but I need help with something :/
I modified a simple MIDI so it works with a specific .dls file (.sbnk)
But while I try to convert the midi to sseq, I`ll get this error
 

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