yes, but the fact that new copyright law states that you no longer
can own a copy of the software but instead are given permission to
use it, meaning you never owned a copy to copy it in the first place.
thats the most recent law in the uk anyway.
If they want to go that way and change the entire trade system just to get legal grounds to prohibit someone from downloading copies, then they should have made software cheaper too at the exact same moment that new law was passed.
So, before the new law, I actually "bought" a game for 50 bucks, after which it became my property. Now, I just "borrow" a game for 50 bucks, which is never realy mine. WTF? What's the difference between renting a game and buying it then? Aren't you just renting a game for life when you buy it under this new law? Isn't renting games supposed to be cheaper than buying games? And what about actually renting games at Blockbuster or something then - what does that become? Stealing?
WTF is up with that shit?
If software costs more than 20 bucks it's not worth it in my opinion. An average 6/10 game should only cost 9.95$. And don't give me that "you can't make a modern game unless you charge a lot" shit. If games cost 10 bucks, more people would buy them. I wouldn't have to choose between a mediocre game and a good game, I'd just buy both. How do we acchieve this?
Just get rid of the packaging, the support (which is non-existant anyways) and the greedy 80% commision publisher by selling software through online distribution systems like Steam, XBOX Live or the Wii Shop exclusively. Retail is dying anyways.
Sure, the online distributor wants a cut, but it's a small one compared to a regular retailer, and usually it is directly proportional to the amount of times your games is bought (More people buying the game = more bandwidth = more costs = bigger cut). Also, through Bit Torrent game authors could distribute their games online themselves if they wanted to without having to spend thousands on bandwidth costs.
Fuck all that shit. It's not the gamedevs that's greedy, it's the fucking publishers... Look at Eidos and their Tomb Raider franchise. After milking it for all its worth the company that actually *created* Tomb Raider published one flop due to time-pressure from Eidos because the game release had to coincide with the movie release for marketing purposes, and they sacked the entire company and hired a new one. WTF? If I was Core Designs' CEO, that would have being the signal to bring a machine gun at the next shareholders meeting. Fuck those greedy publishers trying to leech money from out of my wallet, let them die thanks to online distribution! (eighter that, or a shovel to the face. Eighter way is good)